jeffongames.com
GDC 2013 – Programmers Panel - Jeff On Games
http://www.jeffongames.com/2013/04/gdc-2013-programmers-panel
This is Jeff. This is Jeff On Games. Eat Sheep (and Die). Using Waf to build an iOS Universal Framework. The Importance of Genre ». GDC 2013 Programmers Panel. April 2, 2013. GDC is over, and it was fairly awesome. I'll have a quick "thoughts on GDC" post later, but I wanted to get the information for the GCS panel I participated in up as soon as possible. GDC did not record this panel this year, but thankfully, we have a fairly good unofficial recording of the panel thanks to Jeremiah Ingham. I was wond...
hartsman.com
Scott Hartsman - Off the Record » Going Out On Top
http://www.hartsman.com/2009/07/10/going-out-on-top
Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. Laquo; Game Design Bloggery (She said, then he said, then I said…). Emergent Play in MMOs - It’s About the Balance. Going Out On Top. Posted on July 10, 2009 at 12:30 pm under news. There are a lot of things about startup life that I’ve loved being around again. Best of all, being there to observe the first “lightbulb” moments as they exclaim: “ This is FUN! I don’t make d...
hartsman.com
Scott Hartsman - Off the Record » MMO Betas: Tying Budgets to Beta Size to Production to Fun
http://www.hartsman.com/2009/04/22/mmo-betas-tying-budgets-to-beta-size-to-production-to-fun
Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. Laquo; Whoever you are, whatever you think…. Game Design Bloggery (She said, then he said, then I said…). MMO Betas: Tying Budgets to Beta Size to Production to Fun. Posted on April 22, 2009 at 8:36 am under production. Tentonhammer did an article on Beta Testing’s Past, Present and Future. Clip from the article. As product cost and complexity have increased, the emphasis of bet...
hartsman.com
Scott Hartsman - Off the Record » development
http://www.hartsman.com/category/development
Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. I’ve got your cin and cout *right here*. Posted on April 11, 2008 at 1:20 pm under development. Over the years I’ve had a few friends begin to learn programming. Occasionally, one of them will find me for help. I can tell whenever one of them starts out in their first C classes, because I start getting asked questions about iostreams. Iostreams can suck it FILE* fp = fopen( .
freetoplay.biz
Top 10 Free to Play Publishers « FreeToPlay.biz
http://freetoplay.biz/2008/09/08/top-10-free-to-play-publishers
The Business and Design of Free-To-Play Games. Who is FreeToPlay.biz. Top 10 Free to Play Publishers. Editor's Note: Before embarking on his own startup, contributing writer Adam Martin was CTO at NCsoft Europe. Adam is a voracious gamer with a professional background split between programming and business. He blogs at T-Machine. And can be reached at adam.m.s.martin at googlemail.com]. In the online games industry, there are three separate categories:. Who makes the games? The businesses that take the b...
hartsman.com
Scott Hartsman - Off the Record » community
http://www.hartsman.com/category/community
Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. Posted on July 10, 2008 at 8:10 am under community. The always-hospitable Michael Zenke. Asked me if I’d like to join them on the Massively Speaking. Podcast #13 this week. I’ll post a link when the new one’s up. They recorded it yesterday. Edit: That was fast. What I thought I was getting into:. I’m Michael Zenke, and welcome to Massively Speaking episode #13! What I remembered...
jeffongames.com
Games / Projects - Jeff On Games
http://www.jeffongames.com/games-projects
This is Jeff. This is Jeff On Games. Eat Sheep (and Die). I have a number of professional credits. Games that I have made as part of the Global Game Jam or as part of other Game Jams. Global Game Jam 2013) - Monsters are coming after you. Run and hide. Eat Sheep (and Die). Global Game Jam 2012) - Aliens using sheep platforms to get at ice cream. Global Game Jam 2010) - One shaman's quest to get his rain stick. The Game Of Nom. Global Game Jam 2009) - Keeping cute characters fed. January 11, 2016. Pre-GDC...
omeg.pl
» New friends - Spinning mirrors
http://omeg.pl/blog/2014/06/new-friends
Quantum fluctuations in an artist's brain. Well, not really new — they are with us for a few months now. This post was long overdue but here we go. The black and white male is Sutomir Stanisław (named after a friend). He was found near a garbage dump in a cage, someone just left him there. He’s the most curious one (well, he and Szafa) and has no survival instinct — goes everywhere, checks everything out. The small black female is Szafa. She’s probably the smartest of the bunch. By omeg on June 24, 2014.
omeg.pl
» Read at your own discretion - Spinning mirrors
http://omeg.pl/blog/2015/03/read-at-your-own-discretion
Quantum fluctuations in an artist's brain. Read at your own discretion. Has an interesting remark in the description:. Changing the contents of the array can cause subtle system problems that are difficult to diagnose. We recommend that you do not read or change the contents of this array. Right I didn’t want to read the information I requested anyway. Serious question: why would reading. The PFN array cause problems? By omeg on March 31, 2015. Click here to cancel reply. Laquo; Down with the sickness.
omeg.pl
» C/C++ - Spinning mirrors
http://omeg.pl/blog/category/c
Quantum fluctuations in an artist's brain. Archive for the 'C/C ' Category. CRT in DLLs and memory allocation. Bull; Tuesday, June 16th, 2015 • June 16, 2015 • 1 Comment. How not to design APIs and other coding horrors. Bull; Sunday, May 24th, 2015 • May 24, 2015 • No Comments. Bull; Sunday, May 10th, 2015 • May 10, 2015 • No Comments. Performance of various square root computing algorithms. Bull; Saturday, March 31st, 2012 • March 31, 2012 • 4 Comments. On WinAPI timers and their resolution.
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