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The Formalist Post | Musings on Game Design

Musings on Game Design. June 16, 2015. Lewis Pulsipher discusses the many meanings of the word. And suggests some alternatives. An important point to keep in mind to avoid misunderstandings and muddy discussions. Thoper Doll points towards different resource models in RTSs. And how they impact map design while, by means of their resulting interactions, encouraging different play-styles. In Animation in Action Games. Jon Williams delves into how animations provide input and feedback in various action games.

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Musings on Game Design. June 16, 2015. Lewis Pulsipher discusses the many meanings of the word. And suggests some alternatives. An important point to keep in mind to avoid misunderstandings and muddy discussions. Thoper Doll points towards different resource models in RTSs. And how they impact map design while, by means of their resulting interactions, encouraging different play-styles. In Animation in Action Games. Jon Williams delves into how animations provide input and feedback in various action games.
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The Formalist Post | Musings on Game Design | theformalistpost.com Reviews

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Musings on Game Design. June 16, 2015. Lewis Pulsipher discusses the many meanings of the word. And suggests some alternatives. An important point to keep in mind to avoid misunderstandings and muddy discussions. Thoper Doll points towards different resource models in RTSs. And how they impact map design while, by means of their resulting interactions, encouraging different play-styles. In Animation in Action Games. Jon Williams delves into how animations provide input and feedback in various action games.

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Horror | The Formalist Post

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Musings on Game Design. June 16, 2015. Lewis Pulsipher discusses the many meanings of the word Theme and suggests some alternatives. An important point to keep in mind to avoid misunderstandings and muddy discussions. Thoper Doll points towards different resource models in RTSs and how they impact … Continue reading →. On Weekly Update I. On Weekly Update I. On Weekly Update I. On Weekly Update I. The Formalist Post RSS. Proudly powered by WordPress.

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Luck | The Formalist Post

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Musings on Game Design. June 8, 2015. Turing Tantrum talks about how, by playing poker, he realized interesting opponents lie at the core of interesting games. In the latest entry of Gamasutra’s Game Design Deep Dive James Lantz explains the why and how of Invisible, Inc.’s alarm … Continue reading →. On Weekly Update I. On Weekly Update I. On Weekly Update I. On Weekly Update I. The Formalist Post RSS. Proudly powered by WordPress.

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Musings on Game Design. June 16, 2015. Lewis Pulsipher discusses the many meanings of the word Theme and suggests some alternatives. An important point to keep in mind to avoid misunderstandings and muddy discussions. Thoper Doll points towards different resource models in RTSs and how they impact … Continue reading →. On Weekly Update I. On Weekly Update I. On Weekly Update I. On Weekly Update I. The Formalist Post RSS. Proudly powered by WordPress.

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Game AI | The Formalist Post

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Musings on Game Design. Tag Archives: Game AI. June 8, 2015. Turing Tantrum talks about how, by playing poker, he realized interesting opponents lie at the core of interesting games. In the latest entry of Gamasutra’s Game Design Deep Dive James Lantz explains the why and how of Invisible, Inc.’s alarm … Continue reading →. May 4, 2015. On Weekly Update I. On Weekly Update I. On Weekly Update I. On Weekly Update I. The Formalist Post RSS. Proudly powered by WordPress.

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Weekly Update V | The Formalist Post

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Musings on Game Design. Weekly Update VI →. June 1, 2015. In Designing Procedural Stealth for Invisible Inc. James Lantz talks about Klei Entertaiment’s design process in relation to the game and game design in general. In his talk Emotions in Raw Mechanics. Daniel Cook talks about how games can elicit emotions through its mechanics. Time is an implicit resource in every real-time game. Topher Doll points to how a couple of RTSs handle time. And how such decisions impact single-player modes. On Weekly Up...

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The Formalist Post | Musings on Game Design

Musings on Game Design. June 16, 2015. Lewis Pulsipher discusses the many meanings of the word. And suggests some alternatives. An important point to keep in mind to avoid misunderstandings and muddy discussions. Thoper Doll points towards different resource models in RTSs. And how they impact map design while, by means of their resulting interactions, encouraging different play-styles. In Animation in Action Games. Jon Williams delves into how animations provide input and feedback in various action games.

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