outlandarts.com
The Mutant Epoch:: Pitford: Gateway to the Ruins , community setting TME-CS-1
http://www.outlandarts.com/TME-Pitford.htm
The Mutant Epoch Store. Retailers who carry The Mutant Epoch. Cards, notebooks, magnets, etc. T-Shirts and other apparel. Mugs, coasters, boxes and more. Quick Overview of The Mutant Epoch RPG. Preview of The Mutant Epoch Setting. What's the Mutant Epoch about? Explanation of Outland System game mechanic. Newsletter: Outland Arts Insider. TME and Outland Arts new archive. Art samples from the books. The Mutant Epoch RPG: Hub Rules. Adventure TME-1 Mall of Doom. Pitford: Gateway to the Ruins. Pitford is l...
outlandarts.com
The Mutant Epoch:: Art samples from The Flesh Weavers adventure TME-3
http://www.outlandarts.com/TME-flesh-weavers-art.htm
The Mutant Epoch Store. Retailers who carry The Mutant Epoch. Cards, notebooks, magnets, etc. T-Shirts and other apparel. Mugs, coasters, boxes and more. Quick Overview of The Mutant Epoch RPG. Preview of The Mutant Epoch Setting. What's the Mutant Epoch about? Explanation of Outland System game mechanic. Newsletter: Outland Arts Insider. TME and Outland Arts new archive. Art samples from the books. The Mutant Epoch RPG: Hub Rules. Adventure TME-1 Mall of Doom. Pitford: Gateway to the Ruins.
outlandarts.com
Beyond Red Crater:: The Mutant Epoch:: Game art and illustration from the Adventure
http://www.outlandarts.com/TME-Beyond-Red-Crater-art-1.htm
The Mutant Epoch Store. Retailers who carry The Mutant Epoch. Cards, notebooks, magnets, etc. T-Shirts and other apparel. Mugs, coasters, boxes and more. Quick Overview of The Mutant Epoch RPG. Preview of The Mutant Epoch Setting. What's the Mutant Epoch about? Explanation of Outland System game mechanic. Newsletter: Outland Arts Insider. TME and Outland Arts new archive. Art samples from the books. The Mutant Epoch RPG: Hub Rules. Adventure TME-1 Mall of Doom. Pitford: Gateway to the Ruins.
outlandarts.com
Beyond Red Crater:: Adventure TME-2 for The Mutant Epoch role-playing game
http://www.outlandarts.com/beyondredcrater.htm
The Mutant Epoch Store. Retailers who carry The Mutant Epoch. Cards, notebooks, magnets, etc. T-Shirts and other apparel. Mugs, coasters, boxes and more. Quick Overview of The Mutant Epoch RPG. Preview of The Mutant Epoch Setting. What's the Mutant Epoch about? Explanation of Outland System game mechanic. Newsletter: Outland Arts Insider. TME and Outland Arts new archive. Art samples from the books. The Mutant Epoch RPG: Hub Rules. Adventure TME-1 Mall of Doom. Pitford: Gateway to the Ruins. Designed for...
gaiagamma.com
Gaia Gamma: April 2011
http://www.gaiagamma.com/2011_04_01_archive.html
April 30, 2011. Gaia Gamma release 6. Im happy to announce release 6 of the living Gaia Gamma rules. As usual you can find the download in the navigation to the right. Release 6 represents an important step in the development of Gaia Gamma as it contains a number of widespread improvements. Posted by Thomas Biskup. April 29, 2011. Fiddling with the base skill scores and pure strain humans. I have decided to adjust the base skill scores of skills in a given skill area. Posted by Thomas Biskup. I loved it ...
outlandarts.com
The Mutant Epoch Tabletop Role-Playing Game Homepage
http://www.outlandarts.com/mutantepoch.htm
The Mutant Epoch Store. Retailers who carry The Mutant Epoch. Cards, notebooks, magnets, etc. T-Shirts and other apparel. Mugs, coasters, boxes and more. Quick Overview of The Mutant Epoch RPG. Preview of The Mutant Epoch Setting. What's the Mutant Epoch about? Explanation of Outland System game mechanic. Newsletter: Outland Arts Insider. TME and Outland Arts new archive. Art samples from the books. The Mutant Epoch RPG: Hub Rules. Adventure TME-1 Mall of Doom. Pitford: Gateway to the Ruins. Tetsubo57 Ga...
gaiagamma.com
Gaia Gamma: Preliminary list of altered animals
http://www.gaiagamma.com/2011/06/preliminary-list-of-altered-animals.html
June 07, 2011. Preliminary list of altered animals. Sadly I currently have neither access to After The Bomb. Nor to Metamorphosis Alpha 4th Edition. Both of which I intended to mine for more interesting altered animal archetypes. Thus Gamma World 4th Edition. Has to server as well as my own creativity. Here is a preliminary list of altered animal templates I am going to include in Gaia Gamma:. Tell me - are important archetypes missing? What else would you like to see? Posted by Thomas Biskup. Wizards of...
gaiagamma.com
Gaia Gamma: Selecting mutations for Gaia Gamma
http://www.gaiagamma.com/2011/06/selecting-mutations-for-gaia-gamma.html
June 07, 2011. Selecting mutations for Gaia Gamma. I really got confused by my own rules. Gaia Gamma R6. Already has rules for selecting mutations. at least optional ones. That's what you get for designing the optional rules before the actual rules. but sometimes I get ahead of myself ;-) So I decided to completely revise the mutation rules and here we go:. Each genotype is limited by a number of mutation points (10 MP for mutated humans, 6 MP for altered animals and sentient plants). Bones of the Giants.
gaiagamma.com
Gaia Gamma: How to determine mutations
http://www.gaiagamma.com/2011/06/how-to-determine-mutations.html
June 06, 2011. How to determine mutations. While fiddling with mutated humans and altered animals I have been thinking about the topic of how to generate actual mutations. Various approaches seem viable but I currently am highly divided about which one(s) to support in Gaia Gamma. Currently I see the following variants:. Roll for a fixed number of mutations (e.g. maybe 7 in total, 1d6 of them physical, the other mental). Select mutations instead of rolling. Select one or two mutations, roll for the rest.