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Verboten Games | Destroy soon after reading.

Destroy soon after reading. (by Jay Townsend)

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Verboten Games | Destroy soon after reading. | verbotengames.wordpress.com Reviews

https://verbotengames.wordpress.com

Destroy soon after reading. (by Jay Townsend)

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1

Review: Road Rash (Megadrive) – Verboten Games

https://verbotengames.wordpress.com/2015/06/17/review-road-rash-megadrive

Destroy soon after reading. Review: Road Rash (Megadrive). It’s racing on bikes and fighting, and I love it. Far from this being a ‘job done’ scenario in terms of this review, I will elaborate on. I love it. Back in the ’90s when. Yie Ar Kung Fu. However, it adds a welcome edge to the left-right-don’t-crash gameplay exhibited within the genre, and provides enough options to prevent the game from getting too stale after repeating the tracks a dozen or so time. Be a clever move, giving players a chance to ...

2

Final Phantasy Star Fourty Seven – Verboten Games

https://verbotengames.wordpress.com/2015/06/16/final-phantasy-star-fourty-seven

Destroy soon after reading. Final Phantasy Star Fourty Seven. So Finally, and after much heated and over-enthused fan speculation,. Have decided that at long last the time is right for a remake of their opus. Of course, I’m not personally a fan. I tell this to anyone who’ll listen (and sometime those who won’t). This isn’t because I’m one of. People who has to take every effort to hate a thing because it’s popular; I love. Specifically, two years earlier with. A cross-shaped cutting special attack. Dark ...

3

Verboten Games – Page 2 – Destroy soon after reading.

https://verbotengames.wordpress.com/page/2

Destroy soon after reading. Thoughts on classifying games by genre. Game classification by genre is a bizarre and pretty short-sighted thing, isn’t it? It can mean so much, and often very conflicting things. For example, when does “adventure” stop meaning the same as an “action role-play game” like the main Zelda series and when does it mean “puzzle-based interactive story” al la Monkey Island? When does… Read More Thoughts on classifying games by genre. June 19, 2015. June 20, 2015. June 17, 2015. Early...

4

December 2014 – Verboten Games

https://verbotengames.wordpress.com/2014/12

Destroy soon after reading. A series of image comparisons. As an independent game creator, I tend to bring a lot of my background with me in my work wherever possible. This background comes from a place of art education and the things I learned during my National Diploma in Multimedia Design and my Bachelor of Arts in Animation. As such, my main passion of… Read More ART or ARCADE? A series of image comparisons. December 11, 2014. June 20, 2015. 6 Reasons To Care About N.E.O. December 5, 2014.

5

April 2014 – Verboten Games

https://verbotengames.wordpress.com/2014/04

Destroy soon after reading. Is the indie game scene heading the industry for another landfill? One of the most infamous of actually-true urban legends about video games, is the great burying of E.T. cartridges for the Atari 2600/VCS en masse. Of late, they are being dug up. The question has been asked (on an indie game developer Facebook group in which I am a part): [does] anyone think that the slew… Read More Is the indie game scene heading the industry for another landfill? April 27, 2014. June 20, 2015.

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Aurimas | SnoutUP

http://snoutup.com/author/aurimas

8220;Unknown issue with Google Play Services” using GameMaker extension. May 26, 2016. If you’re trying to use Google Play Service extension from GameMaker’s marketplace you might meet a mysterious error “Unknown issue with Google Play services” in your path. I had no success with Google results, but good people in the extension … Continue reading →. Confetti particle effect in GameMaker. May 8, 2015. Test room is set to 60FPS. Create Confetti Particle Type. Add some image angle wiggle (45). As wise men ...

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Crisp Bacon feedback overview | SnoutUP

http://snoutup.com/games/crisp-bacon

Crisp Bacon translations →. Crisp Bacon feedback overview. April 14, 2014. This weekend I’ve made a couple of posts in Reddit ( /r/android. Which were pretty well accepted and, most important, got a lot of valuable feedback. I will now review a larger portion of it and present it in a form of to-do list. As I’ve mentioned before. Switch red “X” button to something friendlier and better reflecting it’s behavior (“back”or “level list”). Improve the way how dialogs are displayed. It was silly of me to a...

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gamedev | SnoutUP

http://snoutup.com/category/gamedev

My Sweet 2014: first year with game development. March 12, 2015. This is a draft post. I will finish it one day. Well, this is awkward. I planned this blog post from the December, but writing it never got a higher priority over whatever procrastinate-ish activity I was up to. But time … Continue reading →. September 11, 2014. So, this thing called The Arbitrary Gamejam 14 happened a couple of days ago and, thanks to a weird drive and rescue game, I happened to be a host of it. Continue reading →. This we...

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gamemaker | SnoutUP

http://snoutup.com/tag/gamemaker

Confetti particle effect in GameMaker. May 8, 2015. Since Ben was interested, here’s the confetti particle effect I used in Bunny Goes Boom. Nothing magical, just some colorful and wiggly rectangles. Here’s a sprite I used for this particular demo. Test room is set to 60FPS. Create Confetti Particle Type. Set random (randomizes image index) to TRUE here. Add some image angle wiggle (45). Depending on case of usage, add downwards gravity. Change values for wind or top-down camera. Let’s be friends!

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Making GIFs of your game | SnoutUP

http://snoutup.com/2014/10/01/recording-gameplay-gifs

GameMaker 1.3 and low Android performance. My Sweet 2014: first year with game development →. Making GIFs of your game. October 1, 2014. I’ve been using a couple of GIF recording applications (GIFCam and LiceCap) and just before starting to write about them I found out about ScreenToGIF. Which at the first glance seems to have it all . Anyway, here’s a quick overview of all three tools (all for Windows OS). Doesn’t remember capture area size or FPS setting. FPS settings are fixed. No hardcoded FPS limit.

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GameMaker 1.3+ and low Android performance | SnoutUP

http://snoutup.com/2014/09/28/gamemaker-android-performance-optimization

Reddit’s 10% guideline – a shadowban trap for excited gamedevs. Making GIFs of your game →. GameMaker 1.3 and low Android performance. September 28, 2014. I have started using GameMaker:Studio this year and, since my primary mobile target is Android, transition from 1.2 to 1.3 wasn’t the most pleasant experience. To be honest, it was probably the worst. I do like those 60FPS in my simple 2D games and watching them halve after running APK built with 1.3 was devastating. Application surface enable(false);.

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SnoutUP | Page 2

http://snoutup.com/page/2

Newer posts →. April 17, 2014. Hello and thank you for helping me out! Hopefully, you don’t mind that I’m using blog post for this, it’s easier to share this way and I really like writing in the new WordPress UI. Send me your translation using whatever channel you prefer. Posting as a comment under this entry works too! URL (if you need more info on the game): https:/ play.google.com/store/apps/details? Continue reading →. Crisp Bacon feedback overview. April 14, 2014. Continue reading →. April 13, 2014.

snoutup.com snoutup.com

gamemaker | SnoutUP

http://snoutup.com/category/gamemaker

8220;Unknown issue with Google Play Services” using GameMaker extension. May 26, 2016. If you’re trying to use Google Play Service extension from GameMaker’s marketplace you might meet a mysterious error “Unknown issue with Google Play services” in your path. I had no success with Google results, but good people in the extension … Continue reading →. Confetti particle effect in GameMaker. May 8, 2015. Test room is set to 60FPS. Create Confetti Particle Type. Add some image angle wiggle (45). GameMaker 1&...

snoutup.com snoutup.com

gifs | SnoutUP

http://snoutup.com/tag/gifs

Making GIFs of your game. October 1, 2014. As wise men say, “A good GIF of your game speaks louder than hundreds of screenshots” and while dealing with audiences with short attention spans you need strong visual hook to punch a viewer in the face with all the awesomeness your game has. Continue reading →. How to train your Bacon. April 30, 2014. Let’s be friends! 8220;Unknown issue with Google Play Services” using GameMaker extension. Confetti particle effect in GameMaker. Making GIFs of your game.

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Destroy soon after reading. I’m not going to talk about games via this blog anymore. No games theory, no writing about my own games. It is over. July 30, 2015. July 30, 2015. 5 characters it would be GREAT to see in Street Fighter V. June 28, 2015. June 28, 2015. DEVLOG: Random Acts of Mining, part 4 – a splash of colour. Thus far the bulk of RandoMining’s development has been generating the layouts. I decided early on (and after a few tests) that I’d create 16 layouts, each one having 8 ...June 22, 2015.

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