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Virtual Cultures

What YouTube Thinks of The Blogosphere. Thursday, May 15, 2008. Debate in the 'Wiki World': Edit Wars. Bruns (120, 2008) refers to these occurrences as 'revert wars', emerging "between opposing factions which in turn remove one another's page edits" noting that "the deliberate defacement of oppositional pages, do[es] occur". Below is a short list of edit wars as identified by Computerworld (2008). Labelling of 'petrol' or 'gasoline'. Bill and Ted's Excellent Adventure: Was it released in 1988, or 1989?

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What YouTube Thinks of The Blogosphere. Thursday, May 15, 2008. Debate in the 'Wiki World': Edit Wars. Bruns (120, 2008) refers to these occurrences as 'revert wars', emerging between opposing factions which in turn remove one another's page edits noting that the deliberate defacement of oppositional pages, do[es] occur. Below is a short list of edit wars as identified by Computerworld (2008). Labelling of 'petrol' or 'gasoline'. Bill and Ted's Excellent Adventure: Was it released in 1988, or 1989?
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Virtual Cultures | virtualcultureskcb201.blogspot.com Reviews

https://virtualcultureskcb201.blogspot.com

What YouTube Thinks of The Blogosphere. Thursday, May 15, 2008. Debate in the 'Wiki World': Edit Wars. Bruns (120, 2008) refers to these occurrences as 'revert wars', emerging "between opposing factions which in turn remove one another's page edits" noting that "the deliberate defacement of oppositional pages, do[es] occur". Below is a short list of edit wars as identified by Computerworld (2008). Labelling of 'petrol' or 'gasoline'. Bill and Ted's Excellent Adventure: Was it released in 1988, or 1989?

INTERNAL PAGES

virtualcultureskcb201.blogspot.com virtualcultureskcb201.blogspot.com
1

Virtual Cultures: Social Touch Points: Where Marketing and Media Converge

http://virtualcultureskcb201.blogspot.com/2008/05/social-touch-points-where-marketing-and.html

What YouTube Thinks of The Blogosphere. Wednesday, May 14, 2008. Social Touch Points: Where Marketing and Media Converge. There are many ways in which social networking is becoming increasingly intrinsic to marketing campaigns with a young target market. By diversifying advertising and communications through social sites a more direct and targeted exposure is presumably achieved. I just came across another example of this in the new campaign for. A fortnightly produced dance show called inthemix.tv.

2

Virtual Cultures: How is Web 2.0 different from Web 1.0?

http://virtualcultureskcb201.blogspot.com/2008/04/how-is-web-20-different-from-web-10.html

What YouTube Thinks of The Blogosphere. Thursday, April 17, 2008. How is Web 2.0 different from Web 1.0? Ross Mayfield, the CEO of SocialText simplifies the differences between Web 1.0 and Web 2.0 by stating:. Web 10 was commerce. Web 2.0 is people.". Http:/ www.wired.com/science/discoveries/news/2005/10/69114. The following image found at http:/ www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html. Subscribe to: Post Comments (Atom). Snurblog - Axel Bruns. Which author do you prefer?

3

Virtual Cultures: Verifiability and Control Policy Guidelines: Evaluating Quality for Wikipedia

http://virtualcultureskcb201.blogspot.com/2008/05/verifiability-and-control-policy.html

What YouTube Thinks of The Blogosphere. Thursday, May 15, 2008. Verifiability and Control Policy Guidelines: Evaluating Quality for Wikipedia. 8211; a collaborative website which relies on the active participation of willing produsers to update and upload information. There are currently 2,371,994 articles in the English Wikipedia, and the upward trend line in the graphs. Below (see link for larger image) demonstrate its popularity through the annual increase in article count and growth rate of the site.

4

Virtual Cultures: What are the differences between Commercial Production and Community Produsage?

http://virtualcultureskcb201.blogspot.com/2008/04/what-are-differences-between-commercial.html

What YouTube Thinks of The Blogosphere. Sunday, April 27, 2008. What are the differences between Commercial Production and Community Produsage? The tug-of-war between commercial production and community produsage is hinged on identifying the underlying conflicting motivations behind each of these concepts. When addressing this question one must first define the terms involved. Some key ideas to be analysed when discussing the relationship between these two frameworks are:. Value creation and commercialis...

5

Virtual Cultures: How is Open Source Work (as an example of community produsage) different from Commercial Production?

http://virtualcultureskcb201.blogspot.com/2008/04/how-is-open-source-work-as-example-of.html

What YouTube Thinks of The Blogosphere. Thursday, May 1, 2008. How is Open Source Work (as an example of community produsage) different from Commercial Production? The key characteristics of open source programming enable it to liberate consumers through providing them access, giving them the power to collaborate and build on the work of others. As defined by Stallman. Provide the framework to understand how open source software can be aligned with community produsage. Freedom 0 - Personal motives. Throu...

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civirtualcultures.blogspot.com civirtualcultures.blogspot.com

Virtual Cultures: How are today's youth engaging with news media?

http://civirtualcultures.blogspot.com/2008/05/how-are-todays-youth-engaging-with-news.html

Wednesday, May 7, 2008. How are today's youth engaging with news media? One example of this is citizen journalism - media made by non-professional journalists, and can include things such as blogs (such as. And the use of. Citizen Media and Investigative Journalism. Not only do the creators of redactive journalism engage with the news, but readers and those participating also engage with it, perhaps gaining a better understanding of the information than they would with a more conventional news source.

civirtualcultures.blogspot.com civirtualcultures.blogspot.com

Virtual Cultures: How is open source work (as an example of community produsage) different from commercial production?

http://civirtualcultures.blogspot.com/2008/04/how-is-open-source-work-as-example-of.html

Thursday, May 1, 2008. How is open source work (as an example of community produsage) different from commercial production? Further comments on open source software as produsage, identifiying four key principles:. Open participation, communal evaluation. Unfinished artefacts, continuing process. Common property, individual rewards. Bruns, Axel. 2008. Open Source Software Development: Probabilistic Eyeballs. In Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage, ed. A&...How are new m...

civirtualcultures.blogspot.com civirtualcultures.blogspot.com

Virtual Cultures: Audiences and media producers.. who holds the power?

http://civirtualcultures.blogspot.com/2008/04/how-has-development-of-new-media.html

Thursday, May 1, 2008. Audiences and media producers. who holds the power? Is an unofficial fansite for the TV series. Over the past few decades, emerging technologies such as home computers, video cameras and VCRs have “granted viewers control over media flows, enabled activists to reshape and recirculate media content, lowered the costs of production and paved the way for new grassroots networks” (Jenkins 2002, 167), the most common and simple example of this being the development of YouTube. Banks, J&...

danielkoppenol.blogspot.com danielkoppenol.blogspot.com

VIRTUAL CULTURES: Producers, User Generated Content and the Emergence of Produsage

http://danielkoppenol.blogspot.com/2008/04/producers-user-generated-content-and.html

THE OFFICIAL BLOG OF DANIEL KOPPENOL. Monday, April 28, 2008. Producers, User Generated Content and the Emergence of Produsage. With the introduction and development of social software and new media technologies, significant changes have occurred with the way in which audiences consume media. Audiences now have a more substantial relationship with media producers, having more choice and influence over which media they consume and how they consume it. 2008), this new brand of producers do not engage in tr...

danielkoppenol.blogspot.com danielkoppenol.blogspot.com

VIRTUAL CULTURES: Virtual Communities and Social Networking Systems

http://danielkoppenol.blogspot.com/2008/04/virtual-communities-and-social.html

THE OFFICIAL BLOG OF DANIEL KOPPENOL. Sunday, April 27, 2008. Virtual Communities and Social Networking Systems. Virtual communities vary greatly in function and purpose. However, they each entail interaction through an online medium bringing their members together through common interests or situations. One such virtual community is that of news blogging where members of the public sign up to news forums and comment on content of specific news broadcasts (. See News.com's official Blog. Allow for simila...

danielkoppenol.blogspot.com danielkoppenol.blogspot.com

VIRTUAL CULTURES: Social Capital

http://danielkoppenol.blogspot.com/2008/04/social-capital.html

THE OFFICIAL BLOG OF DANIEL KOPPENOL. Sunday, April 20, 2008. What does Flew mean by ‘social capital’ and why does he think it is important for virtual communities? Flew, T. 2004. New media: an introduction. Melbourne: Oxford University Press. Subscribe to: Post Comments (Atom). Welcome to the official blog of Daniel Koppenol. I hope you enjoy my various insights into the new media economy and my chosen field of virtual cultures. . Brisbane, QLD, Australia. View my complete profile. Axel Bruns - Snurblog.

danielkoppenol.blogspot.com danielkoppenol.blogspot.com

VIRTUAL CULTURES: The difference between web 1.0 and web 2.0

http://danielkoppenol.blogspot.com/2008/04/difference-between-web-10-and-web-20.html

THE OFFICIAL BLOG OF DANIEL KOPPENOL. Wednesday, April 16, 2008. The difference between web 1.0 and web 2.0. Web 20 was often refered to as the 'future goal' of online development, but the fact of the matter is the change from web 1.0 to web 2.0 is in many ways indefinable. As such, i belive the shift is very much a gradual segway from one platform to another, with various online businesses and communities showing what can be done with the new software. 1 Open standards Base:. 3 Less investment required:.

danielkoppenol.blogspot.com danielkoppenol.blogspot.com

VIRTUAL CULTURES: How has the Internet transformed media and communication industries?

http://danielkoppenol.blogspot.com/2008/05/how-has-internet-transformed-media-and.html

THE OFFICIAL BLOG OF DANIEL KOPPENOL. Monday, May 5, 2008. How has the Internet transformed media and communication industries? The impact of Internet is at the core of our growing ‘information society’. This has resulted in the rapid expansion and ubiquitous nature of new communication technologies. 2005, 1) believes. We all know the Internet encompasses a variety of communication platforms; email, discussion forums, blogs and social networks. For many individuals and businesses however, these are n...

danielkoppenol.blogspot.com danielkoppenol.blogspot.com

VIRTUAL CULTURES: Merci Pierre

http://danielkoppenol.blogspot.com/2008/04/merci-pierre.html

THE OFFICIAL BLOG OF DANIEL KOPPENOL. Tuesday, April 15, 2008. Offers us an intriguing insight into what might emerge as citizens more fully. Levy’s book Collective Intelligence: . Mankind's Emerging World in Cyberspace. 160;relevant resource in relation to participatory cultures; this is due to the fact that he simplistically highlights the transformation that is continuing to occur throughout the world across online cultural platforms. Subscribe to: Post Comments (Atom). Brisbane, QLD, Australia.

danielkoppenol.blogspot.com danielkoppenol.blogspot.com

VIRTUAL CULTURES: Public Opinion and the Internet

http://danielkoppenol.blogspot.com/2008/05/public-opinion-and-internet.html

THE OFFICIAL BLOG OF DANIEL KOPPENOL. Thursday, May 1, 2008. Public Opinion and the Internet. 8216;Public opinion and the internet’. Argues that rather than merely democratising public opinion, the Internet fundamentally changes the way that public opinion emerges. The following post seeks to explore Murphy’s arguments and assess their accuracy with regard to today’s new media economy. 2005) This system has grown into a provider of communication and media, and is fundamentally changing people’s int...

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ViRtUaL CuLtUrE

Virtual Culture o Cultura Virtual es un espacio en el que las temáticas a tratar serán principalmente la virtualidad y las Nuevas tecnologías de Información y Comunicación*-.*-.*-.*. Viernes, mayo 05, 2006. DaViD vs. GoLiAt ] ). Por: María Cecilia González Callejas. Recordando un poco la parábola Bíblica del Antiguo Testamento en la que David derrota al gigante Goliat, quiero hablar de Linux y Windows, comparándolos con los anteriores personajes. Para que la lucha que narro en este escrito pueda ser equi...

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Virtual Culture Insight

Tuesday, May 30, 2006. Hey guy and girls,. I just wanted to share that I think this exercise was very beneficial and also encourgaed me to engage and critique the lecture content. See ya guys and good luck on the exam. Regards no longer the Virgin Blogger. Posted by Steph21 @ 8:07 PM. Thursday, May 25, 2006. Collective Interaction - place-based. And it looks very Japanese. I also has a look at the nintendo dogs game as everyone was talking about it http:/ www.kidzworld.com/site/p5944.htm. These sites all...

virtualcultures-camille.blogspot.com virtualcultures-camille.blogspot.com

kcb201

Tuesday, May 30, 2006. The last couple of classes we have been participating in chat sessions. Trying to nut out the issues of the course. It was fairly helpful- my biggest issue was being able to follow the chat sessions fast enough to participate. I would attempt to comment and before i know it the line i wanted to address was off the screen. It would have been easier had i been able to make screen bigger i would have found it easier i suppose. But its week 13 and the end of classes. It seems off point...

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Virtual Cultures

Requiem for a World: Gamasutra Editorial. Today Gamasutra published my editorial about the closure of There.com, a companion piece to my blogpost from a couple of weeks ago:. Http:/ www.gamasutra.com/view/news/27853/InDepth Requiem For A World.php. On March 30, 2010 at 08:39 PM in Virtual Cultures in the News. The Blizzard Real Identity Mistake. First: why is this community so unruly? Continue reading "The Blizzard Real Identity Mistake" ». Posted by Ron Meiners. Stungthumbz on the Virtual World Horizon.

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Virtual Cultures

What YouTube Thinks of The Blogosphere. Thursday, May 15, 2008. Debate in the 'Wiki World': Edit Wars. Bruns (120, 2008) refers to these occurrences as 'revert wars', emerging "between opposing factions which in turn remove one another's page edits" noting that "the deliberate defacement of oppositional pages, do[es] occur". Below is a short list of edit wars as identified by Computerworld (2008). Labelling of 'petrol' or 'gasoline'. Bill and Ted's Excellent Adventure: Was it released in 1988, or 1989?

virtualculturessarahdalton.blogspot.com virtualculturessarahdalton.blogspot.com

Interpretations of Virtual Cultures

Interpretations of Virtual Cultures. Sunday, May 11, 2008. One Man's Trash Is Another Man's Treasure. In summary, the process of assigning quality to information, and thus identifying oneself with an online community, is quite individual. The notion of collective intelligence is thus only applicable to certain communities perhaps? Ponder that one…. Monday, May 5, 2008. Go Straight to The Source. Saturday, May 3, 2008. You're Missing Out, Grandma. The Great Debate. In the intriguing dispute that ensued, G...

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Virtual Cumbria: Holiday Cottages Breaks in the Lake District, Hotels in Cumbria, Restaurants and Tourist Information

VirtualCumbria.net showcases the best Cumbria and the English Lake District. Step inside our interactive 360°x360° iPIX Virtual Tours and explore everything from to quality lake district accommodation. Hotels, Self Catering Holiday Cottages and Bed and Breakfast accommodation in Cumbria the Lake District to Lake District Wedding Venues. Cumbria and Lake District Virtual Tours. Lake District Accommodation and Cumbria. Step inside and explore accommodation in Cumbria. Property for Sale in the Lake District.

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Central de Atendimento ao Cliente (19) 3807-3280. Price: Low to High. Price: High to Low. Produtos por página:. AVENIDA BERNARDINO 705 DE CAMPOS Centro - Ribeirão Amparo CEP. 13900-400. Email atendimento@virtualcup.com.br.

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