portfolio.visualstudioex3.com
White & World | José Miguel Sánchez Fernández
http://portfolio.visualstudioex3.com/2010/07/31/white-and-world
José Miguel Sánchez Fernández. White & World. July 31, 2010. The player character is based on the TLSA marine sprites designs. Flash, Action Script 2. Https:/ ex3perience.wordpress.com/category/compo-rapida-cp2k10/. Play White and World. Producer, Game Designer. Game Programmer, Graphic Designer. José Miguel Sánchez Fernández. 1º place on Game Jam of Campus Party España 2010. The restrictions of the Game Jam were: black and white theme, puzzles, create and destroy. This slideshow requires JavaScript.
portfolio.visualstudioex3.com
Aquanoid | José Miguel Sánchez Fernández
http://portfolio.visualstudioex3.com/2011/11/03/aquanoid
José Miguel Sánchez Fernández. November 3, 2011. Game Designer, Game Programmer. Flash, Action Script 3, Flixel, Flash Develop. José Miguel Sánchez Fernández. Game Designer, Game Programmer. Text Revisions (English localization). Ruben Barroso Heredia (*). Graphic Designer, Level Designer. An Arkanoid game with altered mechanic: the pad/player float on water. The water level goes up every few seconds. The player dies if reach the block level or the ball touch the water. NET Developer, Game Programmer.
portfolio.visualstudioex3.com
Pong | José Miguel Sánchez Fernández
http://portfolio.visualstudioex3.com/2000/04/01/pong
José Miguel Sánchez Fernández. April 1, 2000. Visual Basic 6.0. Mi first game, an own version of classic Atari Pong, for one player, with rudimentary IA, two players support, and scoring system, with bonus extra live to reach the high score. Click to share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). Click to share on Google (Opens in new window). Click to share on LinkedIn (Opens in new window). Click to share on Tumblr (Opens in new window). Visual Basic 6.0.
portfolio.visualstudioex3.com
Grey Infection | José Miguel Sánchez Fernández
http://portfolio.visualstudioex3.com/2011/09/19/greyinfection
José Miguel Sánchez Fernández. September 19, 2011. XBox360 (XBox Live Indie Games). Game Engine Programmer, Game Programmer. NET 40, C#, XNA 4.0, TLSA.Engine (own XNA Game Engine), Visual Studio Express 2010. Grey Infection page on XBox Marketplace. Producer, Game Designer, Level Designer. José Miguel Sánchez Fernández. Game Engine Programmer, Game Programmer. Pablo Delgado (Guybrush Threepwood). Text Revisions (English localization). Ruben Barroso Heredia (*). The game was developed using an own XNA bas...
portfolio.visualstudioex3.com
Backend | José Miguel Sánchez Fernández
http://portfolio.visualstudioex3.com/category/programming/backend
José Miguel Sánchez Fernández. June 21, 2016. NET 45, C#, LINQ, JavaScript, HTML5, MVC5, Python, PowerShell Script, Bash, MariaDB, MongoDB, RedisDB, IIS, Windows Server (2008 and 2012), Linux (CentOS 6.5), SaltStack, SVN, Tortoise SVN, Git, SourceTree. Http:/ store.steampowered.com/app/413690/. Backend programmer in Virtual Toys. For the Pirates: Treasure Hunter. Project, a Free-To-Play Action-MOBA game for South Korea. Markets, and PlayStation 4. Update (12 november, 2016):. Vandal - Impresiones de Pira...
portfolio.visualstudioex3.com
Escape from Hell | José Miguel Sánchez Fernández
http://portfolio.visualstudioex3.com/2011/12/05/escape-from-hell
José Miguel Sánchez Fernández. December 5, 2011. Flash, Action Script 3, Flixel, Flash Develop. Play Escape From Hell. Game Designer, Graphic Designer, Level Designer. José Miguel Sánchez Fernández. Text Revisions (English localization). An old school 2D platformer adventure, with fixed scenes, without scroll, with a basic mechanic of jump and run, and the special ability to buried underground in some places, for avoiding enemies or pass through some obstacles. Ninja Runner (Cancelled Prototype).
portfolio.visualstudioex3.com
Game Jams | José Miguel Sánchez Fernández
http://portfolio.visualstudioex3.com/category/misc/gamejams
José Miguel Sánchez Fernández. Category Archives: Game Jams. July 30, 2011. NET 40, C#, XNA 4.0, TLSA.Engine (own XNA Game Engine), Visual Studio Express 2010. Http:/ ex3perience.wordpress.com/category/compo-cpes15/. Producer, Game Designer, Level Designer. José Miguel Sánchez Fernández. The restrictions of the Game Jam were: octopus, teleports and randomness. Click to share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). Click to share on Google (Opens in new window).
juegario.com
Juegario indie: Montones de aventuras gráficas en oferta en GOG [RetroManiac]
http://www.juegario.com/2015/08/montones-de-aventuras-graficas-en.html
Agregador de noticias en castellano dedicado a los juegos indies/independientes. Viernes, 7 de agosto de 2015. Montones de aventuras gráficas en oferta en GOG [RetroManiac]. Y no queda demasiado tiempo para hacerse con ellas a unos precios irresistibles, y es que la promoción termina en algo menos de un día. Con reducciones de precio de hasta un 90% sobre el original, lo cierto es que puede ser la ocasión perfecta para hacerse con juegos como la saga Deponia. Síguelos también desde: twitter.
portfolio.visualstudioex3.com
Slot Machine for Windows 8 | José Miguel Sánchez Fernández
http://portfolio.visualstudioex3.com/2013/04/23/slotmachine-windows8
José Miguel Sánchez Fernández. Slot Machine for Windows 8. April 23, 2013. Slot Machine for Windows 8. NET 45, C#, MonoGame 3.0 Beta, Facebook C# SDK, Json.NET, BugSense, Sprite Sheet Packer, Visual Studio Express 2012 For Windows, Visual Studio Express 2012 For Windows Phone (as tool to compile assets for MonoGame project, with help of XNA 4.0). PD: The project is under NDA. Click to share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). NET Developer, Game Programmer.
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