kkempton.blogspot.com
3d Modelling: Space Scene
http://kkempton.blogspot.com/2009/04/space-scene.html
Thursday, 16 April 2009. Having previously built the space ship, I needed to make a scene for it to go into. The most suitable idea was to use a desert scene, as this seems to be the most commonly associated place with aliens (think Roswell, Area 51 etc.). I started with one flat plane. This was to serves as the desert floor, and I stretched this out far so that it would look expansive like the desert. The animation at this stage is shown below:. It is worth noting a few things at this stage:. Currently,...
kkempton.blogspot.com
3d Modelling: The Finale
http://kkempton.blogspot.com/2009/05/finale.html
Tuesday, 5 May 2009. The final post this semester sums up my work over both semesters, what Ive learnt, and of course showcases my final products this semester. I started in September with absolutely no 3d experience other than having seen films in 3d at the cinema. I started out by learning the basics, and built my knowledge from there. In January, we moved on to learnign how to make these scenes come to life through animation procsses. The first scene, titles "Temple Of Doom" is a throwback to the Indi...
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3d Modelling: February 2009
http://kkempton.blogspot.com/2009_02_01_archive.html
Thursday, 19 February 2009. This week's tutorial taught us how to use bones. I had briefly covered the section earlier in this module, but did not use it for animation. Http:/ www.spoono.com/3ds/tutorials/tutorial.php? First of all create the object that you wish to have bones, for example and arm or a leg. Next, in your free animation you go to the command panel, click the create tab, then click systems and choose bones. Saturday, 14 February 2009. This week was an important week because it was the week...
kkempton.blogspot.com
3d Modelling: January 2009
http://kkempton.blogspot.com/2009_01_01_archive.html
Thursday, 29 January 2009. Today, after a fairly long break in 3-D Modelling, I continued learning new techniques. For this semester, I will need to design three different animated 3-D scenes; which are for a TV channel to use as idents, and must be approximately 30 seconds long - for a TV channel of my choice. Other tools in this mode allows me to add sound, as well as rotate and freeze objects. This mode is particularly useful as it can be quicker than individually setting keys. View my complete profile.
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3d Modelling: March 2009
http://kkempton.blogspot.com/2009_03_01_archive.html
Monday, 23 March 2009. The temple of doom. After adding music, changing the brightness settings and adjusting the colour slightly using Sony Vegas Pro I created my finished product for my first ident. The video shown here is at a lower quality because of size restrictions (the full quality one is 400mb). The soundtrack chosen coems from the game Halo, and is named "delta halo suite". The tune is an atmosheric one, helping creating a dark, dingy and cold atmosphere. Tuesday, 17 March 2009. 3 Next, I creat...
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3d Modelling: The piano goes crash
http://kkempton.blogspot.com/2009/04/piano-goes-crash.html
Friday, 10 April 2009. The piano goes crash. Originally, the piano was going to fall down the stairs, and it would just stop off of camera. The main reason for this, was that I didn't know how to make it do much else. This however changed, when I learnt about the bomb function in 3dsMax. Following a tutorial I found online from http:/ www.spoono.com/3ds/tutorials/tutorial.php? The outcome of the bomb effect is shown below in the screenshot. It looks realistic and colorful 3d model which gave me many ideas.
kkempton.blogspot.com
3d Modelling: October 2008
http://kkempton.blogspot.com/2008_10_01_archive.html
Sunday, 26 October 2008. Lighting is a complex. Function in 3 dsMax. And its worth noting that it is possible to go to some depths with all the functions of lighting. What I have learnt. Is the basics of lighting, enough. So that I can create effective lighting. My models to help them appear more realistic. The two areas that I learnt were:. Spotlights, and Target Spotlights. Spotlights allow you to light. Of a scene, working essentially like. A good use of such a light would be to place. Useful for my O...
kkempton.blogspot.com
3d Modelling: Alien Abduction
http://kkempton.blogspot.com/2009/05/alien-abduction.html
Wednesday, 29 April 2009. After a long render process (around 60 minutes), my scene was complete. To this, I added a soundtrack usign Premiere pro. I had difficulty choosing a good soundtrack, and settled on a track titled "No More Dead Heroes" fro the Halo video game, as it seemed to set the mood, give a bass frequency suitable to a hoverign UFO and even a traction beam sound. The completed scene is unique comapred to my other two for several reasons, these are:. No Bitmaps as textures.
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3d Modelling: December 2008
http://kkempton.blogspot.com/2008_12_01_archive.html
Saturday, 6 December 2008. This post will sum up what I have learnt in the past semester. I have gone from not knowing anything about using 3dsmax, to creating three images representing 3 different months of the year. My favorite scene is April. This scene to me feels bright, cheerful and also fairly comedic. The bee I feel follows quite closely the bee I found and used originally, this combined with the flower, which whilst simple to create looks quite effective, merges to make a great scene. Then using...