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            During my teen years I was an avid ******** & Dragons fan, so I used to host games for all of my friends. I was always the ******* master. I loved having control of the...

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            During my teen years I was an avid ******** &amp; Dragons fan, so I used to host games for all of my friends. I was always the ******* master. I loved having control of the...

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Media

http://williamgamedesigner.weebly.com/media.html

2012 Graduate Demo Reel. This demo reel was created specifically to demonstrate technical design. This reel includes coding, level design, 3D development (modeling and texturing), particle effects design, artificial intelligence, and engine development. Katana Online as of Milestone II, this is an on-going project focused on MMO Development, exploring the elements of what makes an MMORPG exciting and functional. This is a team project with 5 core members and 4 additional supporting members.

2

Gallery

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Save your village from being over-run with Onigori. Wield the legendary Masamune, use it's power to slay the evil Onigori. Samurai Scroller is a recreation of a classic 2D side-scrolling platform game. Fly through space in the signature ship, the Pterodactyl,blast enemies with your powerful lasers and save the solar system from the enemy mothership! Equinox is a space flight simulator designed to emulate the feel of space combat. This project was built in the Unity 3D Engine. S4 League - Constra-2. Maps,...

3

Resume

http://williamgamedesigner.weebly.com/resume.html

Game Designer / Level Designer / Technical Artist. Click below to download my resume via PDF or Word Document format. Create a free website.

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thetheoryofgames.blogspot.com thetheoryofgames.blogspot.com

Game Theory: January 2012

http://thetheoryofgames.blogspot.com/2012_01_01_archive.html

Tuesday, January 24, 2012. For my entire experience in game design I've always centered around game engines. Even when I was just a wee-ol'-'Tot I was developing games in the RPGM engines. That's actually what sling-shot me into the position I'm in today. This is where this blog post will be focused, and why I decided to do another versus post. When asking yourself "Which engine should my team use? Your next question you should ask yourself is "what kind of game is my team making? I'll make this pretty s...

thetheoryofgames.blogspot.com thetheoryofgames.blogspot.com

Game Theory: September 2011

http://thetheoryofgames.blogspot.com/2011_09_01_archive.html

Saturday, September 17, 2011. The Grind - How important is it? It's been a little while since I posted an update, I've been busy with several projects. Slowly I'm regaining my free-time. It feels good ;). A couple people asked me to keep my posts a little shorter so readers can keep up with the topics easier, so I'm going to try to do that for now on. So, let's move onto the topic, The Grind. Also important to note, the grind is what spaces out all those abilities and nifty class mechanics that run behin...

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AIT GAD Alumni Indepedent Developers - Game Design Study Resource

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Game Design Study Resource. Suggest Tutorials and Media! Team Work and Leadership Tutorials. Game Art Portfolio Online. This is a list of my GAD students at AIT who have persevered in independent games development. Blog) - Independent Developer. Return to Alumni Portfolios List. Create a free website. Create your own free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.

thetheoryofgames.blogspot.com thetheoryofgames.blogspot.com

Game Theory: Defining Game Mechanics, what makes a game fun?

http://thetheoryofgames.blogspot.com/2011/06/defining-game-mechanics-what-makes-game.html

Sunday, June 12, 2011. Defining Game Mechanics, what makes a game fun? As a request, I decided to jump ahead and discuss Game Mechanics. Game Mechanics are core features that define the game. These features are what separate the game from other games. Game mechanics highly differ depending on genre of game. Game Mechanics can be anything, here are a few staple game mechanics they're seen in almost all genres:. Standard movement controls (Directional, Click, or WSAD). Developing interesting mechanics are ...

thetheoryofgames.blogspot.com thetheoryofgames.blogspot.com

Game Theory: March 2011

http://thetheoryofgames.blogspot.com/2011_03_01_archive.html

Monday, March 7, 2011. Wanna try out this new MMO? Nah, not really.". That's just another funnel system MMO". What's a Funnel System MMO? What is a Funnel System MMO you may ask? So what the heck is it? The Funnel System is a way to describe your path of gameplay through an MMO. From the very beginning to the very end. The Funnel System also describes where a majority of the players are in perspective of the entire gaming community of one individual MMO. So here it is:. The reason why I call the levels i...

thetheoryofgames.blogspot.com thetheoryofgames.blogspot.com

Game Theory: I've Been Busy

http://thetheoryofgames.blogspot.com/2011/06/ive-been-busy.html

Sunday, June 12, 2011. I know I havn't posted much recently, I'm still finishing up my degree and this quarter has had the three hardest classes in my degree at the same time. I will be updating more often now that this quarter is over. Some topics that have been on my mind. Integrating environment Design into Game Design. Defining Game Mechanics, what makes a game fun to play? Overly complex controls vs simple controls. Unity vs UDK What game engines and why? Linear Gameplay vs Open Ended gameplay.

thetheoryofgames.blogspot.com thetheoryofgames.blogspot.com

Game Theory: The Grind - How important is it?

http://thetheoryofgames.blogspot.com/2011/09/grind-how-important-is-it.html

Saturday, September 17, 2011. The Grind - How important is it? It's been a little while since I posted an update, I've been busy with several projects. Slowly I'm regaining my free-time. It feels good ;). A couple people asked me to keep my posts a little shorter so readers can keep up with the topics easier, so I'm going to try to do that for now on. So, let's move onto the topic, The Grind. Also important to note, the grind is what spaces out all those abilities and nifty class mechanics that run behin...

thetheoryofgames.blogspot.com thetheoryofgames.blogspot.com

Game Theory: June 2011

http://thetheoryofgames.blogspot.com/2011_06_01_archive.html

Wednesday, June 22, 2011. A very useful census on game design statistics for anyone looking to create a new game project, know your stuff! Http:/ www.theesa.com/facts/pdfs/ESA EF 2011.pdf. Also I'll have a topic new post up soon, I'm currently finalizing my portfolio page which you can check out in the link below:. Http:/ williamgamedesigner.weebly.com/. Sunday, June 12, 2011. Defining Game Mechanics, what makes a game fun? As a request, I decided to jump ahead and discuss Game Mechanics. Game Mechanics ...

thetheoryofgames.blogspot.com thetheoryofgames.blogspot.com

Game Theory: Reason for Absence

http://thetheoryofgames.blogspot.com/2012/01/reason-for-absence.html

Tuesday, January 24, 2012. Hey blog followers, I just wanted to give a heads up on why I haven't been posting much recently. I'll make this pretty short and simple, right now I'm working in the game industry. The hours are like what everyone says it is, long. On top of that, I'm also still attending college, however, I'm graduating with my Bachelors in Game Art and Design in a few weeks, hurray! Thank you for your patience. =). Subscribe to: Post Comments (Atom). View my complete profile.

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Non si smette di giocare perche' si diventa vecchi. si diventa vecchi perche' si smette di giocare.

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My vision is to design games that are fun and unique. My goal is to breathe new life into the gaming industry. That is why my passion and skills have lead me to become a technical designer. Whether its mapping out blueprints, or constructing game mechanics in an development engine, my direction never strays far from it's path, I am the dungeon master, and I create the player's experience. Create a free website.

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My Gaming Paradise

为大家介绍最新的电脑游戏和提供免费下载链接! 本站也提供电脑技术问题和解答! 请各位多多支持,谢谢! Get a scroller sign at http:/ www.crazyprofile.com.com! Need For Speed Shift 2 Unleashed 极品飞车15 变速2. 英文名称:Need for Speed: Shift 2 Unleashed. 12298;极品飞车15:变速2》由EA的DICE和Slightly Mad Studio合作开发,该作提供比1代更加增强的画质,而且还会采用改进后的物理引擎。 除了逼真的体验外,刺激的视觉效果也就绝对会再次加强,极限速度下的动态模糊,真实天气效果和车辆损坏或细微碰撞的物理特效,都会给您带来激情陶醉的体验。 上市时间:2011.03.22. Http:/ www.mediafire.com/? Http:/ www.duckload.com/do.logspot.com .rar. The Sims Medieval 模拟人生:中世纪. 游戏名称:The Sims Medieval. 游戏的剧本由电影导演John Milius...

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WilliamGames's blog - Blog de WilliamGames - Skyrock.com

23/12/2011 at 8:17 AM. 24/02/2012 at 6:42 PM. WILL - I - AM IN DA HOUSE. Ne sais plus quoi faire de ce blog. Idées? Subscribe to my blog! WILL - I - AM IN DA HOUSE. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.14) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Friday, 24 February 2012 at 6:42 PM. Parle très bien français and anglais. Ne sais plus ...

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williamgamesplayer

Berkeley Chiropractic Asthma Treatment. January 6, 2017. Asthma is an endless infection of the lungs described by irritation of the bronchial tubes, which prompts to wheezing, hacking and shortness of breath. In 2010, 300 million individuals worldwide were influenced by this condition and, in the earlier year, 250,000 passed on from asthma-related causes. In spite of advances in the therapeutic treatment of asthma, the predominance of sufferers has been expanding since the 1970s. January 3, 2017. In Take...

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The Happiness of Pursuit

By Sommer Hogan aka William Gammill. THE HAPPINESS OF PURSUIT: It's About Time. In 2009 two diaries were removed from a suspected crime scene in which an elderly couple was found dead in bed, fully clothed. Both diaries were locked in the evidence room of a local police department where they remain to this day. Labeled, His. This is an Adult Book. Written for the large at heart.). 1595 plus S and H. To order your copy of. The Happiness of Pursuit. Click on the Sales button below.

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WIlliam Gammuto

Reportage dans la province de Mae Taeng, Thailande.