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Hello World

Updates, Progress Reports, and To-Do's for Stuff I'm Working On. Thursday, June 5, 2014. I've been meaning to upload the final presentation (apologies for the delay). Now that things have settled down a bit, here are some notes on the finished plug-in. Here's the GitHub repo for those who are interested in the code: https:/ github.com/aliceyang/HydroTerrain. From the postmortem, the task division for the plug-in is listed below. 11 Implement user interface in MEL [1d]. 2 River network generation. 27 Clas...

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Hello World | y-alice.blogspot.com Reviews
<META>
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Updates, Progress Reports, and To-Do's for Stuff I'm Working On. Thursday, June 5, 2014. I've been meaning to upload the final presentation (apologies for the delay). Now that things have settled down a bit, here are some notes on the finished plug-in. Here's the GitHub repo for those who are interested in the code: https:/ github.com/aliceyang/HydroTerrain. From the postmortem, the task division for the plug-in is listed below. 11 Implement user interface in MEL [1d]. 2 River network generation. 27 Clas...
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1 hello world
2 done
3 belated conclusions
4 alice
5 1 build framework
6 cheng
7 posted by
8 no comments
9 gradient look up
10 edit
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hello world,done,belated conclusions,alice,1 build framework,cheng,posted by,no comments,gradient look up,edit,per this answer,working node,to inputdata asnurbscurve,attributes and such,createnode rivernetworknode,polycube;,instancer;,pi day update,kmesh
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Hello World | y-alice.blogspot.com Reviews

https://y-alice.blogspot.com

Updates, Progress Reports, and To-Do's for Stuff I'm Working On. Thursday, June 5, 2014. I've been meaning to upload the final presentation (apologies for the delay). Now that things have settled down a bit, here are some notes on the finished plug-in. Here's the GitHub repo for those who are interested in the code: https:/ github.com/aliceyang/HydroTerrain. From the postmortem, the task division for the plug-in is listed below. 11 Implement user interface in MEL [1d]. 2 River network generation. 27 Clas...

INTERNAL PAGES

y-alice.blogspot.com y-alice.blogspot.com
1

Hello World: Done!! & Belated Conclusions

http://y-alice.blogspot.com/2014/06/finished-projectbelated-conclusions.html

Updates, Progress Reports, and To-Do's for Stuff I'm Working On. Thursday, June 5, 2014. I've been meaning to upload the final presentation (apologies for the delay). Now that things have settled down a bit, here are some notes on the finished plug-in. Here's the GitHub repo for those who are interested in the code: https:/ github.com/aliceyang/HydroTerrain. From the postmortem, the task division for the plug-in is listed below. 11 Implement user interface in MEL [1d]. 2 River network generation. 3 Terra...

2

Hello World: April 2012

http://y-alice.blogspot.com/2012_04_01_archive.html

Updates, Progress Reports, and To-Do's for Stuff I'm Working On. Wednesday, April 25, 2012. Update: This was featured as a demo on the WebGL site. Code: http:/ www.assembla.com/code/cis565-final-project/subversion/nodes/raymarchBox.c? Or http:/ glsl.heroku.com/e#2306.2. Slides: http:/ alice-yang.com/cis565/FinalPresentation.pptx. Tuesday, April 24, 2012. Added windows (coloring the box inside each building blue) and some geometry variation. Think I'm going to call it a day. Code can be found here. The id...

3

Hello World: Updates 4/1: Expansion Algorithm

http://y-alice.blogspot.com/2014/04/updates-41-expansion-algorithm.html

Updates, Progress Reports, and To-Do's for Stuff I'm Working On. Tuesday, April 1, 2014. Updates 4/1: Expansion Algorithm. Currently I'm still working on implementing the expansion algorithm, which is described as a grammar-like rewriting process. The system uses two non-terminal symbols to denote the candidate node and an instantiated node, and a terminal symbol that represents a node that has been added to the graph and that cannot be expanded. Bird's eye view down y-axis. Calculate distance between a ...

4

Hello World: June 2014

http://y-alice.blogspot.com/2014_06_01_archive.html

Updates, Progress Reports, and To-Do's for Stuff I'm Working On. Thursday, June 5, 2014. I've been meaning to upload the final presentation (apologies for the delay). Now that things have settled down a bit, here are some notes on the finished plug-in. Here's the GitHub repo for those who are interested in the code: https:/ github.com/aliceyang/HydroTerrain. From the postmortem, the task division for the plug-in is listed below. 11 Implement user interface in MEL [1d]. 2 River network generation. 3 Terra...

5

Hello World: September 2011

http://y-alice.blogspot.com/2011_09_01_archive.html

Updates, Progress Reports, and To-Do's for Stuff I'm Working On. Thursday, September 29, 2011. Starting Out, Logistics, and More. Tasks from my initial game plan and some for next week:. Note: Numbers in are estimated time left / projected hours needed. Build basic plug-in for Maya in MEL[4/4]. Read about Maya Nodes. Read about Maya C API, MEL Scripting [8/10]. Fine tune details for implementation [5/6]. Set up framework [4/5]. Experiment with MEL UI creation [2/3]. Set up SVN [0/1]. This week I rewrote...

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blog.virtualglobebook.com blog.virtualglobebook.com

Virtual Globe and Terrain Rendering: July 2012

http://blog.virtualglobebook.com/2012_07_01_archive.html

Tuesday, July 24, 2012. Our new book, OpenGL Insights. Will be available at SIGGRAPH. And shipping from Amazon. And elsewhere early August. And I served as editors, and worked with 52 authors and 17 technical reviewers from the OpenGL, OpenGL ES, and WebGL communities to create 44 chapters and 712 pages on rendering techniques, performance, debugging, profiling, software design, teaching, and other topics. The OpenGL Insights website. Is now up. It contains:. By Cyril Crassin and Simon Green. Big thanks ...

blog.virtualglobebook.com blog.virtualglobebook.com

Virtual Globe and Terrain Rendering: Reflections on Teaching GPU Programming and Architecture: Take II

http://blog.virtualglobebook.com/2012/07/reflections-on-teaching-gpu-programming.html

Monday, July 2, 2012. Reflections on Teaching GPU Programming and Architecture: Take II. I recently wrapped up teaching CIS 565: GPU Programming and Architecture. At the University of Pennsylvania. The first time I taught it, I wrote a reflections post. On my lessons learned. Here are my reflections on my second time through. But first a brief course history. This course was first offered in 2005. And focused on Cg for GPGPU. In 2007, Gary Katz. This past semester some things went well, and others did not.

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Hello World

Updates, Progress Reports, and To-Do's for Stuff I'm Working On. Thursday, June 5, 2014. I've been meaning to upload the final presentation (apologies for the delay). Now that things have settled down a bit, here are some notes on the finished plug-in. Here's the GitHub repo for those who are interested in the code: https:/ github.com/aliceyang/HydroTerrain. From the postmortem, the task division for the plug-in is listed below. 11 Implement user interface in MEL [1d]. 2 River network generation. 27 Clas...

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