caferacesblog.blogspot.com
Blog: August 2014
http://caferacesblog.blogspot.com/2014_08_01_archive.html
Monday, August 25, 2014. Car Paint Shader - Tutorial. The tutorial is being hosted here at CafeRaces.com you can find the specific page here: tutorial. If you give it a shot, I wish you luck. The effort is certainly worth it! Saturday, August 2, 2014. A few 4K captures. Link to full quality images: http:/ imgur.com/a/f8tnM. Subscribe to: Posts (Atom). Car Paint Shader - Tutorial. A few 4K captures. Awesome Inc. template. Powered by Blogger.
caferacesblog.blogspot.com
Blog: Sorting Out Rendering Bugs
http://caferacesblog.blogspot.com/2014/10/sorting-out-rendering-bugs.html
Thursday, October 23, 2014. Sorting Out Rendering Bugs. There were also a couple other features in UE4 that needed some attention, to be better behaved. After all the tweaking, I found a level of quality which I am happy with. Here is a look at one of my test levels:. Sorting Out Rendering Bugs. A Couple New Shaders. Testing Out Vehicle Physics. Awesome Inc. template. Powered by Blogger.
caferacesblog.blogspot.com
Blog: October 2014
http://caferacesblog.blogspot.com/2014_10_01_archive.html
Thursday, October 23, 2014. Sorting Out Rendering Bugs. There were also a couple other features in UE4 that needed some attention, to be better behaved. After all the tweaking, I found a level of quality which I am happy with. Here is a look at one of my test levels:. Monday, October 13, 2014. One of the last features I wanted to implement into the car paint shader, before submitting it to Epic, was rust. Now it's finished! Here is an example of what an instance of the shader is now capable of. Using Unr...
caferacesblog.blogspot.com
Blog: Marketplace Release
http://caferacesblog.blogspot.com/2015/02/marketplace-release.html
Friday, February 13, 2015. After nearly a year of development, my car paint materials are finally available on the Unreal 4 Marketplace! I feel lucky to be a part of the Marketplace, so early on. I'm really excited to see what developers will come up with, using the system. The documentation is being finalized this weekend. Those who have bought the shaders will be able to follow along with a tutorial series which will highlight features, tools, and optimization techniques.
caferacesblog.blogspot.com
Blog: June 2014
http://caferacesblog.blogspot.com/2014_06_01_archive.html
Tuesday, June 3, 2014. Showcasing My Shader / Vehicle Movement. While working on my current goal, developing the dynamic metallic paint shader, I have continually posted my progress on the UE4 forums. The forums are extremely useful for sharing techniques for development. My posts have received some attention from the guys who develop the engine at Epic, and they decided to showcase it on their new list: "Seen And Heard In The Forums". Subscribe to: Posts (Atom). Showcasing My Shader / Vehicle Movement.
caferacesblog.blogspot.com
Blog: March 2015
http://caferacesblog.blogspot.com/2015_03_01_archive.html
Sunday, March 1, 2015. It's finally here, GDC! I look forward to the conference each year and I have got a feeling this year will be a big one! After seeing a session about Forza last year, I was inspired to create a complex car paint shader. I always learn a great deal about the industry. I will be spending as much time as I can speaking with team members from Epic. UE4 has been amazing to use over the past year and I am looking forward to what they might have coming next. Subscribe to: Posts (Atom).
caferacesblog.blogspot.com
Blog: A Couple New Shaders
http://caferacesblog.blogspot.com/2014/10/a-couple-new-shaders.html
Sunday, October 5, 2014. A Couple New Shaders. I'm currently working on putting together a package for the UE4 marketplace, which includes the car paint shader. UE4 requires a minimum of 5 unique assets. I decided to build a carbon fiber material and a glass material which both take advantage of my reflections system. Take a look at the results! I am planning to have all the assets ready for submission by next weekend. Sorting Out Rendering Bugs. A Couple New Shaders. Testing Out Vehicle Physics.
caferacesblog.blogspot.com
Blog: Testing Out Vehicle Physics
http://caferacesblog.blogspot.com/2014/10/testing-out-vehicle-physics.html
Saturday, October 4, 2014. Testing Out Vehicle Physics. Using Unreal's own vehicle physics simulator, I have put together a very rough blueprint to drive the bike. Because the physics engine is optimized for four wheeled vehicles, I will have to do a lot of tinkering to get the desired effect of riding a motorcycle. Sorting Out Rendering Bugs. A Couple New Shaders. Testing Out Vehicle Physics. Awesome Inc. template. Powered by Blogger.
caferacesblog.blogspot.com
Blog: GDC 2015
http://caferacesblog.blogspot.com/2015/03/gdc-2015.html
Sunday, March 1, 2015. It's finally here, GDC! I look forward to the conference each year and I have got a feeling this year will be a big one! After seeing a session about Forza last year, I was inspired to create a complex car paint shader. I always learn a great deal about the industry. I will be spending as much time as I can speaking with team members from Epic. UE4 has been amazing to use over the past year and I am looking forward to what they might have coming next.