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Café Races

Café Races is an ambitious indie title with the intention of recreating the exhilarating experience of racing vintage motorcycles on the streets of London. Over the next year, I will be developing a proof of concept demo. This playable demo will be released to the public and will illustrate the main concepts and mechanics which makes this game a unique experience. Subscribe to: Posts (Atom). Vincent Stimpson. Awesome Inc. theme. Powered by Blogger.

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Vincent Stimpson

905 B●●●●●n Ave

Wau●●●gan , Illinois, 60085

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Vincent Stimpson

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Wau●●●gan , Illinois, 60085

United States

1.63●●●●0312
vi●●●●●●●●●●●●●●@gmail.com

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Vincent Stimpson

905 B●●●●●n Ave

Wau●●●gan , Illinois, 60085

United States

1.63●●●●0312
vi●●●●●●●●●●●●●●@gmail.com

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Café Races | caferaces.com Reviews
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Café Races is an ambitious indie title with the intention of recreating the exhilarating experience of racing vintage motorcycles on the streets of London. Over the next year, I will be developing a proof of concept demo. This playable demo will be released to the public and will illustrate the main concepts and mechanics which makes this game a unique experience. Subscribe to: Posts (Atom). Vincent Stimpson. Awesome Inc. theme. Powered by Blogger.
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4 team
5 car paint materials
6 tutorials
7 follow the development
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Café Races | caferaces.com Reviews

https://caferaces.com

Café Races is an ambitious indie title with the intention of recreating the exhilarating experience of racing vintage motorcycles on the streets of London. Over the next year, I will be developing a proof of concept demo. This playable demo will be released to the public and will illustrate the main concepts and mechanics which makes this game a unique experience. Subscribe to: Posts (Atom). Vincent Stimpson. Awesome Inc. theme. Powered by Blogger.

INTERNAL PAGES

caferaces.com caferaces.com
1

Café Races: FAQ

http://www.caferaces.com/p/faq.html

Q: Is the showcase and teaser video in-game footage? A: All the footage from the CB750 showcase was rendered in real time, in UDK, with no video editing. The teaser uses footage from the showcase, re-edited. Q: Will the game-play be strictly simulation, or more arcade? A: Cafe Races will have a highly detailed virtual world, with authentic environments, bikes, and characters. The game-play will be an enhanced reality, in between arcade and simulator. Subscribe to: Posts (Atom).

2

Café Races: Concepts

http://www.caferaces.com/p/concepts.html

Subscribe to: Posts (Atom). Vincent Stimpson. Awesome Inc. template. Powered by Blogger.

3

Café Races: Car Paint Materials

http://www.caferaces.com/p/car-paint-materials.html

Car Paint Materials - Tutorials. Check out my UE4 forum post for the latest development info. Subscribe to: Posts (Atom). Vincent Stimpson. Awesome Inc. template. Powered by Blogger.

4

Café Races: Team

http://www.caferaces.com/p/team.html

Vincent Stimpson (Developer / Artist). I am a motorcycle enthusiast living near Chicago. My goal is to create the most exhilarating virtual motorcycle experience, with an unprecedented level of detail. Brian is a sound designer and composer living in Chicago. Primarily focused on games, Brian is dedicated to bringing virtual worlds to life with high quality audio assets and an in-depth understanding of interactive audio implementation. Subscribe to: Posts (Atom).

5

Café Races: Tutorials

http://www.caferaces.com/p/tutorials.html

Car Paint Material Creation - UE4. Subscribe to: Posts (Atom). Vincent Stimpson. Awesome Inc. template. Powered by Blogger.

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LINKS TO THIS WEBSITE

caferacesblog.blogspot.com caferacesblog.blogspot.com

Blog: August 2014

http://caferacesblog.blogspot.com/2014_08_01_archive.html

Monday, August 25, 2014. Car Paint Shader - Tutorial. The tutorial is being hosted here at CafeRaces.com you can find the specific page here: tutorial. If you give it a shot, I wish you luck. The effort is certainly worth it! Saturday, August 2, 2014. A few 4K captures. Link to full quality images: http:/ imgur.com/a/f8tnM. Subscribe to: Posts (Atom). Car Paint Shader - Tutorial. A few 4K captures. Awesome Inc. template. Powered by Blogger.

caferacesblog.blogspot.com caferacesblog.blogspot.com

Blog: Sorting Out Rendering Bugs

http://caferacesblog.blogspot.com/2014/10/sorting-out-rendering-bugs.html

Thursday, October 23, 2014. Sorting Out Rendering Bugs. There were also a couple other features in UE4 that needed some attention, to be better behaved. After all the tweaking, I found a level of quality which I am happy with. Here is a look at one of my test levels:. Sorting Out Rendering Bugs. A Couple New Shaders. Testing Out Vehicle Physics. Awesome Inc. template. Powered by Blogger.

caferacesblog.blogspot.com caferacesblog.blogspot.com

Blog: October 2014

http://caferacesblog.blogspot.com/2014_10_01_archive.html

Thursday, October 23, 2014. Sorting Out Rendering Bugs. There were also a couple other features in UE4 that needed some attention, to be better behaved. After all the tweaking, I found a level of quality which I am happy with. Here is a look at one of my test levels:. Monday, October 13, 2014. One of the last features I wanted to implement into the car paint shader, before submitting it to Epic, was rust. Now it's finished! Here is an example of what an instance of the shader is now capable of. Using Unr...

caferacesblog.blogspot.com caferacesblog.blogspot.com

Blog: Marketplace Release

http://caferacesblog.blogspot.com/2015/02/marketplace-release.html

Friday, February 13, 2015. After nearly a year of development, my car paint materials are finally available on the Unreal 4 Marketplace! I feel lucky to be a part of the Marketplace, so early on. I'm really excited to see what developers will come up with, using the system. The documentation is being finalized this weekend. Those who have bought the shaders will be able to follow along with a tutorial series which will highlight features, tools, and optimization techniques.

caferacesblog.blogspot.com caferacesblog.blogspot.com

Blog: June 2014

http://caferacesblog.blogspot.com/2014_06_01_archive.html

Tuesday, June 3, 2014. Showcasing My Shader / Vehicle Movement. While working on my current goal, developing the dynamic metallic paint shader, I have continually posted my progress on the UE4 forums. The forums are extremely useful for sharing techniques for development. My posts have received some attention from the guys who develop the engine at Epic, and they decided to showcase it on their new list: "Seen And Heard In The Forums". Subscribe to: Posts (Atom). Showcasing My Shader / Vehicle Movement.

caferacesblog.blogspot.com caferacesblog.blogspot.com

Blog: March 2015

http://caferacesblog.blogspot.com/2015_03_01_archive.html

Sunday, March 1, 2015. It's finally here, GDC! I look forward to the conference each year and I have got a feeling this year will be a big one! After seeing a session about Forza last year, I was inspired to create a complex car paint shader. I always learn a great deal about the industry. I will be spending as much time as I can speaking with team members from Epic. UE4 has been amazing to use over the past year and I am looking forward to what they might have coming next. Subscribe to: Posts (Atom).

caferacesblog.blogspot.com caferacesblog.blogspot.com

Blog: A Couple New Shaders

http://caferacesblog.blogspot.com/2014/10/a-couple-new-shaders.html

Sunday, October 5, 2014. A Couple New Shaders. I'm currently working on putting together a package for the UE4 marketplace, which includes the car paint shader. UE4 requires a minimum of 5 unique assets. I decided to build a carbon fiber material and a glass material which both take advantage of my reflections system. Take a look at the results! I am planning to have all the assets ready for submission by next weekend. Sorting Out Rendering Bugs. A Couple New Shaders. Testing Out Vehicle Physics.

caferacesblog.blogspot.com caferacesblog.blogspot.com

Blog: Testing Out Vehicle Physics

http://caferacesblog.blogspot.com/2014/10/testing-out-vehicle-physics.html

Saturday, October 4, 2014. Testing Out Vehicle Physics. Using Unreal's own vehicle physics simulator, I have put together a very rough blueprint to drive the bike. Because the physics engine is optimized for four wheeled vehicles, I will have to do a lot of tinkering to get the desired effect of riding a motorcycle. Sorting Out Rendering Bugs. A Couple New Shaders. Testing Out Vehicle Physics. Awesome Inc. template. Powered by Blogger.

caferacesblog.blogspot.com caferacesblog.blogspot.com

Blog: GDC 2015

http://caferacesblog.blogspot.com/2015/03/gdc-2015.html

Sunday, March 1, 2015. It's finally here, GDC! I look forward to the conference each year and I have got a feeling this year will be a big one! After seeing a session about Forza last year, I was inspired to create a complex car paint shader. I always learn a great deal about the industry. I will be spending as much time as I can speaking with team members from Epic. UE4 has been amazing to use over the past year and I am looking forward to what they might have coming next.

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Café Races

Café Races is an ambitious indie title with the intention of recreating the exhilarating experience of racing vintage motorcycles on the streets of London. Over the next year, I will be developing a proof of concept demo. This playable demo will be released to the public and will illustrate the main concepts and mechanics which makes this game a unique experience. Subscribe to: Posts (Atom). Vincent Stimpson. Awesome Inc. theme. Powered by Blogger.

caferacesblog.blogspot.com caferacesblog.blogspot.com

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Sunday, March 1, 2015. It's finally here, GDC! I look forward to the conference each year and I have got a feeling this year will be a big one! After seeing a session about Forza last year, I was inspired to create a complex car paint shader. I always learn a great deal about the industry. I will be spending as much time as I can speaking with team members from Epic. UE4 has been amazing to use over the past year and I am looking forward to what they might have coming next. Friday, February 13, 2015.

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Das Caféhaus gehört zu Wien wie der Wein oder das Raunzen. In den letzten Jahren raunzte ich, an besonders schönen Orten an denen mich nach einen Café dürstete es aber keinen gab. Sei froh, dass diese Schöne Gegend nicht verschandelt wird sagte man mir. Und dennoch: Der Wunsch blieb und wuchs zu einer Idee für ein Caférad . C) 2013 Johannes Pepelnik Wer.