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Sunday, March 1, 2015. It's finally here, GDC! I look forward to the conference each year and I have got a feeling this year will be a big one! After seeing a session about Forza last year, I was inspired to create a complex car paint shader. I always learn a great deal about the industry. I will be spending as much time as I can speaking with team members from Epic. UE4 has been amazing to use over the past year and I am looking forward to what they might have coming next. Friday, February 13, 2015.

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Sunday, March 1, 2015. It's finally here, GDC! I look forward to the conference each year and I have got a feeling this year will be a big one! After seeing a session about Forza last year, I was inspired to create a complex car paint shader. I always learn a great deal about the industry. I will be spending as much time as I can speaking with team members from Epic. UE4 has been amazing to use over the past year and I am looking forward to what they might have coming next. Friday, February 13, 2015.
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5 tutorials
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Blog | caferacesblog.blogspot.com Reviews

https://caferacesblog.blogspot.com

Sunday, March 1, 2015. It's finally here, GDC! I look forward to the conference each year and I have got a feeling this year will be a big one! After seeing a session about Forza last year, I was inspired to create a complex car paint shader. I always learn a great deal about the industry. I will be spending as much time as I can speaking with team members from Epic. UE4 has been amazing to use over the past year and I am looking forward to what they might have coming next. Friday, February 13, 2015.

INTERNAL PAGES

caferacesblog.blogspot.com caferacesblog.blogspot.com
1

Blog: GDC 2015

http://www.caferacesblog.blogspot.com/2015/03/gdc-2015.html

Sunday, March 1, 2015. It's finally here, GDC! I look forward to the conference each year and I have got a feeling this year will be a big one! After seeing a session about Forza last year, I was inspired to create a complex car paint shader. I always learn a great deal about the industry. I will be spending as much time as I can speaking with team members from Epic. UE4 has been amazing to use over the past year and I am looking forward to what they might have coming next.

2

Blog: October 2014

http://www.caferacesblog.blogspot.com/2014_10_01_archive.html

Thursday, October 23, 2014. Sorting Out Rendering Bugs. There were also a couple other features in UE4 that needed some attention, to be better behaved. After all the tweaking, I found a level of quality which I am happy with. Here is a look at one of my test levels:. Monday, October 13, 2014. One of the last features I wanted to implement into the car paint shader, before submitting it to Epic, was rust. Now it's finished! Here is an example of what an instance of the shader is now capable of. Using Unr...

3

Blog: Yellow Brick Road

http://www.caferacesblog.blogspot.com/2014/12/yellow-brick-road.html

Tuesday, December 2, 2014. It's been more than a month since my last update, but interesting research has been going on behind scenes. Yesterday I gave a shot at using real world terrain data to generate height maps, from SRTM data. Thanks NASA! The data is nearly 15 years old, and the accuracy isn't top of the line these days, but it is exciting to see real world terrain in UE4! Awesome Inc. template. Powered by Blogger.

4

Blog: May 2014

http://www.caferacesblog.blogspot.com/2014_05_01_archive.html

Wednesday, May 21, 2014. More work with the paint shaders! I have been spending some time putting together a fully dynamic car paint shader. It now handles reflection with added flake effect. Subscribe to: Posts (Atom). More work with the paint shaders! I have been sp. Awesome Inc. template. Powered by Blogger.

5

Blog: July 2014

http://www.caferacesblog.blogspot.com/2014_07_01_archive.html

Monday, July 7, 2014. At 4:30 PM on June 28th I was wed to my best friend and girlfriend of nearly five years. The night was the bet of my life. Every preparation and every handmade craft was well worth the effort. Our wedding was classic video game themed. We spent countless nights creating centerpieces, invitations, a miniature arcade machine, and in secret; my wife's wedding ring. So keep a close eye! Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.

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LINKS TO THIS WEBSITE

caferaces.com caferaces.com

Café Races: FAQ

http://www.caferaces.com/p/faq.html

Q: Is the showcase and teaser video in-game footage? A: All the footage from the CB750 showcase was rendered in real time, in UDK, with no video editing. The teaser uses footage from the showcase, re-edited. Q: Will the game-play be strictly simulation, or more arcade? A: Cafe Races will have a highly detailed virtual world, with authentic environments, bikes, and characters. The game-play will be an enhanced reality, in between arcade and simulator. Subscribe to: Posts (Atom).

caferaces.com caferaces.com

Café Races: Tutorials

http://www.caferaces.com/p/tutorials.html

Car Paint Material Creation - UE4. Subscribe to: Posts (Atom). Vincent Stimpson. Awesome Inc. template. Powered by Blogger.

caferaces.com caferaces.com

Café Races: Concepts

http://www.caferaces.com/p/concepts.html

Subscribe to: Posts (Atom). Vincent Stimpson. Awesome Inc. template. Powered by Blogger.

caferaces.com caferaces.com

Café Races: Car Paint Materials

http://www.caferaces.com/p/car-paint-materials.html

Car Paint Materials - Tutorials. Check out my UE4 forum post for the latest development info. Subscribe to: Posts (Atom). Vincent Stimpson. Awesome Inc. template. Powered by Blogger.

caferaces.com caferaces.com

Café Races: Fun

http://www.caferaces.com/p/fun.html

Have a closer look at the first completed bike: the Honda CB750 K0. The original, uncut CB750 showcase - Captured and edited in UDK. Subscribe to: Posts (Atom). Vincent Stimpson. Awesome Inc. template. Powered by Blogger.

caferaces.com caferaces.com

Café Races: Team

http://www.caferaces.com/p/team.html

Vincent Stimpson (Developer / Artist). I am a motorcycle enthusiast living near Chicago. My goal is to create the most exhilarating virtual motorcycle experience, with an unprecedented level of detail. Brian is a sound designer and composer living in Chicago. Primarily focused on games, Brian is dedicated to bringing virtual worlds to life with high quality audio assets and an in-depth understanding of interactive audio implementation. Subscribe to: Posts (Atom).

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Café Races is an ambitious indie title with the intention of recreating the exhilarating experience of racing vintage motorcycles on the streets of London. Over the next year, I will be developing a proof of concept demo. This playable demo will be released to the public and will illustrate the main concepts and mechanics which makes this game a unique experience. Subscribe to: Posts (Atom). Vincent Stimpson. Awesome Inc. theme. Powered by Blogger.

caferacesblog.blogspot.com caferacesblog.blogspot.com

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Sunday, March 1, 2015. It's finally here, GDC! I look forward to the conference each year and I have got a feeling this year will be a big one! After seeing a session about Forza last year, I was inspired to create a complex car paint shader. I always learn a great deal about the industry. I will be spending as much time as I can speaking with team members from Epic. UE4 has been amazing to use over the past year and I am looking forward to what they might have coming next. Friday, February 13, 2015.

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Das Caféhaus gehört zu Wien wie der Wein oder das Raunzen. In den letzten Jahren raunzte ich, an besonders schönen Orten an denen mich nach einen Café dürstete es aber keinen gab. Sei froh, dass diese Schöne Gegend nicht verschandelt wird sagte man mir. Und dennoch: Der Wunsch blieb und wuchs zu einer Idee für ein Caférad . C) 2013 Johannes Pepelnik Wer.

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