csl-deliverables.blogspot.com
Deliverables: User Flows
http://csl-deliverables.blogspot.com/2010/06/user-flows.html
A high level view of the user’s path to their goal helps keep the design focused. A more visual version of scenarios, flows incorporate alternate paths and some measure of burden that the user will take on. That is, these diagrams show the number of pages/states the user will see on the way to accomplishing their tasks. Flows allow for the high level visualization personas interaction with the system and with each other. I'm an interaction designer with formal training in industrial design. Through t...
csl-deliverables.blogspot.com
Deliverables: Personas & Scenarios
http://csl-deliverables.blogspot.com/2010/06/personas-scenarios.html
It’s a great step when companies start to care about the user and consider them even during business conversations. However, humans are quite complex. To generalize all potential participants of the product as “user” whitewashes our many intricacies. Scenarios document the persona's goal that will be able to accomplish with the product. They are usually written as a paragraph with enough contextual detail to give the task meaning, but avoid specifying the actual solution. I'm an interaction designer with...
csl-deliverables.blogspot.com
Deliverables: Prototypes/Wireframes
http://csl-deliverables.blogspot.com/2010/06/prototypeswireframes.html
Visualizing as early as possible helps ground conversations. Sketching gets the juices flowing and helps drive convergence. Continued by an organic progression of linking screens together and documenting thoughts. How far the linked screens/prototype are taken depends on the project, team and audience. Time should not be the deciding factor since there are many tools and many creative shortcuts. 5 Axis's of Fidelity. View my complete profile.
csl-deliverables.blogspot.com
Deliverables: Specifications
http://csl-deliverables.blogspot.com/2010/06/specifications.html
Specs are a necessary evil as they are painful to write and painful to read. Documents that are too long tend not to be read, while a lack of detail can lead to a distortion of the original vision. I have found that verbal communication is the best way of getting a project through to the team. This also help get everyone involved and spot opportunities. The spec then plays the role of documenting the group decisions for later reference and the QA process. I'm an interaction designer with formal training ...
blog.yellowmobile.com
Thoughts on Design: Selling the Value of Process
http://blog.yellowmobile.com/2010/03/selling-value-of-process.html
Thursday, March 25, 2010. Selling the Value of Process. I joined a new team in my office recently which seamed to appreciate design more than other groups. I was quite enthusiastic about this new potential for proving out the value of a proper design process. It was soon clear, however, that while the appreciated the value of the final product they did not understand or value the process of design itself. The expectation was to magically land on that final beautiful elegant solution.
blog.yellowmobile.com
Thoughts on Design: Nudge
http://blog.yellowmobile.com/2009/05/nudge.html
Wednesday, May 20, 2009. I just finished reading " Nudge: Improving Decisions About Health, Wealth, and Happiness. And attended an interesting UX Book Club. I've always looked at the world through designer goggles, but this book has given me an extra view into how my designs WILL affect outcomes to people's goals. The simple decision of default option is not so simple anymore. May 21, 2009 at 4:01 PM. Subscribe to: Post Comments (Atom). View my complete profile. These guys are thinking.
blog.yellowmobile.com
Thoughts on Design: Multiplier Tools
http://blog.yellowmobile.com/2011/11/multipler-tools.html
Wednesday, November 2, 2011. It's clear by now that computers did not shrink our workweek. Instead they allowed us to produce more in the same number of hours. 2D CAD's allowed architects to draw faster and cleaner. As technology kept advancing, speed became the standard and quality became the new target. 3D CAD let architects design in ways that were not possible before, avoiding issues and creating new complex shapes. Subscribe to: Post Comments (Atom). View my complete profile. These guys are thinking.