shadowrund3.blogspot.com
Shadowrun House Rules: Cameras
http://shadowrund3.blogspot.com/2010/12/cameras.html
Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! Friday, December 31, 2010. Everything digital nowadays. But sometimes- just sometimes, the old way is better. Just like when sometimes bows are better than guns. Sometimes old school film cameras (including movie cameras) are better than their digital equivelants? And why is that? They have no intelligence or willpower, so any illusion.
shadowrund3.blogspot.com
Shadowrun House Rules: Shadowrunner Motivations
http://shadowrund3.blogspot.com/2010/12/shadowrunner-motivations.html
Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! Tuesday, December 28, 2010. Everyone loves having a backstory. Few backstories really include motivations. Why does your shadowrunner do what he does? It's been pointed out that shadowrunning pays on par with day jobs (give or take) and is much more dangerous and expense-laden. (Though later missions will probably pay more! Perhaps you want to advance ...
shadowrund3.blogspot.com
Shadowrun House Rules: Leadership
http://shadowrund3.blogspot.com/2010/12/leadership.html
Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! Thursday, December 30, 2010. Another one of those skills with limited (if any) direct use is leadership. So let's clean it up. A character with leadership may take the "commanding" roll in battle. At least once per turn he spends a complex action shouting out orders to his team. "Dave- shoot that guy", "Mark- unlock that door! This wastes an action for...
shadowrund3.blogspot.com
Shadowrun House Rules: Magic Hazards
http://shadowrund3.blogspot.com/2011/01/magic-hazards.html
Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! Friday, January 7, 2011. A few magic hazards for your mage to keep on the lookout for. An astral being, a kind of spirit that exists only to feed and to destroy- the langolier seeks out any astrally percieving or projecting being and attacks it with a singleminded ferver. They cannot manifest, however they do have the. Or even the magic rating of mages...
shadowrund3.blogspot.com
Shadowrun House Rules: How To Create a Workable Character
http://shadowrund3.blogspot.com/2010/12/how-to-create-workable-character.html
Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! Friday, December 10, 2010. How To Create a Workable Character. Shadowrun is fairly unique amongst my group's typical games. D&D, D20 modern. These have level systems. The character is assumed at least minimal growth in certain areas (saves, BAB, HP). The following skills are a must-have for. Sometimes you can rely on having one guy handle this stuff, b...
shadowrund3.blogspot.com
Shadowrun House Rules: Friendship
http://shadowrund3.blogspot.com/2010/12/friendship.html
Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! Tuesday, December 7, 2010. Friendship is a suggested "flaw" to enhance team cohesion. Your character is good friends with another PC. (Both should have the flaw). You must make a willpower(4) check to go into any situation that screws your friend over (like ratting him out to the law, leaving him there to take the heat, etc). Any member involved in thi...
shadowrund3.blogspot.com
Shadowrun House Rules: To Do List
http://shadowrund3.blogspot.com/p/to-do-list.html
Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! The following is a list of posts I think would be interesting, but I either haven't gotten to them next or don't feel like getting that detailed into them. Maybe later. Extensive robot-creating rules for drones. A combination of Rigger Decker into one archtype system. System for how likely cops are to watch for you (based on severity of crimes).
shadowrund3.blogspot.com
Shadowrun House Rules: Health and Personal Fitness Services
http://shadowrund3.blogspot.com/2011/01/health-and-personal-fitness-services.html
Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! Friday, January 7, 2011. Health and Personal Fitness Services. The concept was stolen from Paul's Health and Wellness page. But the overall treatments are mine. There are certain spas, mechanics, doctors, and other professionals who can provide people temporary boosts or optimizations. Patches O'Houllihan's Quickness Exercises. How to avoid being Traced.
shadowrund3.blogspot.com
Shadowrun House Rules: Magic and the Mundane
http://shadowrund3.blogspot.com/2011/01/magic-and-mundane.html
Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! Thursday, January 6, 2011. Magic and the Mundane. Magic costs 18-30 build points (or less with one of my alternates. That 30 build points could be used for 30 skill points, 15 attribute points, edges, etc. However, it soon becomes apparant during the course of the campaign that the mage trumps the mundane in every way. Because a mage can have higher st...
shadowrund3.blogspot.com
Shadowrun House Rules: The Companies
http://shadowrund3.blogspot.com/p/companies.html
Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! A japanese magical research company. AA-rated. They work to discover mundane means for detecting and dealing with magical and spiritual threats. They are responsible for the PKE meter, the proton beam, slime sprayer, and several other techniques. As a company that battles spirits, spiritual defenses are usually high. This means astrally projecting ...