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Shadowrun House Rules

Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! Sunday, May 8, 2011. Downtime can be a frequent issue amongst various PCs. Many things require down time: Initiating, purchasing special equipment, gathering materials for talismongering or enchanting, actually enchanting, going to your day job, or even being captured will pull you out of the adventure. Both characters will have to pay for their lifest...

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Shadowrun House Rules | shadowrund3.blogspot.com Reviews
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Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! Sunday, May 8, 2011. Downtime can be a frequent issue amongst various PCs. Many things require down time: Initiating, purchasing special equipment, gathering materials for talismongering or enchanting, actually enchanting, going to your day job, or even being captured will pull you out of the adventure. Both characters will have to pay for their lifest...
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Shadowrun House Rules | shadowrund3.blogspot.com Reviews

https://shadowrund3.blogspot.com

Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! Sunday, May 8, 2011. Downtime can be a frequent issue amongst various PCs. Many things require down time: Initiating, purchasing special equipment, gathering materials for talismongering or enchanting, actually enchanting, going to your day job, or even being captured will pull you out of the adventure. Both characters will have to pay for their lifest...

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1

Shadowrun House Rules: Friendship

http://shadowrund3.blogspot.com/2010/12/friendship.html

Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! Tuesday, December 7, 2010. Friendship is a suggested "flaw" to enhance team cohesion. Your character is good friends with another PC. (Both should have the flaw). You must make a willpower(4) check to go into any situation that screws your friend over (like ratting him out to the law, leaving him there to take the heat, etc). Any member involved in thi...

2

Shadowrun House Rules: To Do List

http://shadowrund3.blogspot.com/p/to-do-list.html

Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! The following is a list of posts I think would be interesting, but I either haven't gotten to them next or don't feel like getting that detailed into them. Maybe later. Extensive robot-creating rules for drones. A combination of Rigger Decker into one archtype system. System for how likely cops are to watch for you (based on severity of crimes).

3

Shadowrun House Rules: Sharing Karma

http://shadowrund3.blogspot.com/2010/12/sharing-karma.html

Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! Monday, December 13, 2010. Sometimes team members wants spells quickened on them. Why would another PC mage want to waste his good karma boosting his teammate instead of himself? Hence, the sharing karma system. Of essence 3 or lower, it costs 4 karma for 1 gained. Not awakened, but essence above 3: Costs 3 karma for 1 gained. Updated Build Points Chart.

4

Shadowrun House Rules: How To Create a Workable Character

http://shadowrund3.blogspot.com/2010/12/how-to-create-workable-character.html

Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! Friday, December 10, 2010. How To Create a Workable Character. Shadowrun is fairly unique amongst my group's typical games. D&D, D20 modern. These have level systems. The character is assumed at least minimal growth in certain areas (saves, BAB, HP). The following skills are a must-have for. Sometimes you can rely on having one guy handle this stuff, b...

5

Shadowrun House Rules: Who's Game is it Anyway?

http://shadowrund3.blogspot.com/2010/12/whos-game-is-it-anyway.html

Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! Thursday, December 30, 2010. Who's Game is it Anyway? Part of creating a character is knowing the style of the campaign before you go into it. Some GM's favor non-standard missions. Some may present you with apocalypse scenarios. A GM that focuses on "do the right thing" saintly. Missions, you're going to have an awesome driver with nothing to do.

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Mutants And Masterminds- The GM's Resource: February 2015

http://d3mm2.blogspot.com/2015_02_01_archive.html

Mutants And Masterminds- The GM's Resource. Saturday, February 7, 2015. Seasonal vs Episodic Content. One thing I still struggle with sometimes is trying to decide if the missions will be seasonal or episodic. For example, think Heroes. Every episode in Season 1 Heroes is really just one story that take hours to tell, it's basically a miniseries. But the design of each type of mission is very different. Most of the missions (if not all) are build ups. To the main encounter at the end of the season. I...

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Mutants And Masterminds- The GM's Resource: Death Boons

http://d3mm2.blogspot.com/2016/06/death-boons.html

Mutants And Masterminds- The GM's Resource. Friday, June 17, 2016. Death Boons are a way of rewarding. Players for Character death. Usually this is a setback- having to create a new character, and as such, players will typically try to avoid having their characters die at all costs. This can lead to cowardly and overly-cautious actions on the part of the players (unless they're immune to death somehow), and teamwork starts to suffer. This happened as a result of a nat 1 on a saving throw. The PC retired ...

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Mutants And Masterminds- The GM's Resource: February 2014

http://d3mm2.blogspot.com/2014_02_01_archive.html

Mutants And Masterminds- The GM's Resource. Tuesday, February 4, 2014. I've wanted to play an alchemist for some time- but there isn't solid rules for creating magical objects. So we'll look right now at the artificer feat. Personally, I would say that because you're creating the same items over and over, you would probably get a 5 on the design check, allowing you to design in 1/2 the time for free, though I can assume you could skip the design check altogether. The craft check would be unaffected.

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Mutants And Masterminds- The GM's Resource: Character Creation Gimmicks

http://d3mm2.blogspot.com/2016/06/character-creation-gimmicks.html

Mutants And Masterminds- The GM's Resource. Saturday, June 11, 2016. Well here are a few character creation gimmicks you might pull when running a new campaign. The party all makes characters, but they don't play the characters they create- they randomly draw characters from a pile- so they might. Get their power min-maxed character, or another player's role-playing specialist. That guy with a specific archetype is forced to play outside his comfort zone. The players must decide on a them for their super...

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Mutants And Masterminds- The GM's Resource: April 2016

http://d3mm2.blogspot.com/2016_04_01_archive.html

Mutants And Masterminds- The GM's Resource. Friday, April 22, 2016. The Beast Boy- Animal Superpowers. I've long thought shapeshifters to be a relatively weak character build, especially those keyed to animals. When you're taking the shape of other humans, or mimicking powers, your possibilites are unlimited, but I've rarely seen an animal shapeshifter be more than a gorilla or an eagle, or maybe a mouse. But perhaps I've not been fair. Or great leaping ability ( Fleas),. Can shoot blood from its eyes.

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Mutants And Masterminds- The GM's Resource: August 2016

http://d3mm2.blogspot.com/2016_08_01_archive.html

Mutants And Masterminds- The GM's Resource. Saturday, August 6, 2016. Tech Level would be a way of describing a world or campaign setting so the players know what kind of technology is appropriate, and which kind is not. This is taken for a large part off the GURPS wiki, but would fit into any campaign. Counting; oral tradition. Calculus; movable type. Mechanical calculators; telegraph. Electrical calculators; telephone and radio;. Mainframe computers; television. Personal computers; global networks.

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Mutants And Masterminds- The GM's Resource: Tech Level

http://d3mm2.blogspot.com/2016/08/tech-level.html

Mutants And Masterminds- The GM's Resource. Saturday, August 6, 2016. Tech Level would be a way of describing a world or campaign setting so the players know what kind of technology is appropriate, and which kind is not. This is taken for a large part off the GURPS wiki, but would fit into any campaign. Counting; oral tradition. Calculus; movable type. Mechanical calculators; telegraph. Electrical calculators; telephone and radio;. Mainframe computers; television. Personal computers; global networks.

d3mm2.blogspot.com d3mm2.blogspot.com

Mutants And Masterminds- The GM's Resource: Secret Codes

http://d3mm2.blogspot.com/2016/06/secret-codes.html

Mutants And Masterminds- The GM's Resource. Thursday, June 2, 2016. So often it comes up that the heroes need to communicate with each other on the battlefield to lay out strategy, or to discuss what's going on. But how to do so without alerting the enemy. Well, there's telepathy, that's an easy one for superheroes, but what if you don't have it, or if someone's immune to mind-affecting (and thus can't receive telepathic communications)? Or what if someone can overhear your telepathic communication?

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Mutants And Masterminds- The GM's Resource: July 2015

http://d3mm2.blogspot.com/2015_07_01_archive.html

Mutants And Masterminds- The GM's Resource. Thursday, July 2, 2015. Resurrection and Time Travel. So let's talk resurrection-. Whether it's D&D or Mutants and Masterminds, eventually the characters die. Some of them come back from the dead due to regeneration (wolverine style) and you can argue that they never actually "died"- while some come back like a vampire. But what if your soul is still alive, or if you have 2 souls left to recall? 3) 20 year old PC dies. 4) A resurrection magic is attempted.

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Mutants And Masterminds- The GM's Resource: December 2014

http://d3mm2.blogspot.com/2014_12_01_archive.html

Mutants And Masterminds- The GM's Resource. Tuesday, December 2, 2014. Here are a list of things to fill out about your mission either as you’re writing it, or after you’re finished, to make sure that it is a balance mission and that it makes sense. What is the PC’s motivation for this mission? Is it fortune and glory? Does it provide a mcguffin for a greater plot? Is the girlfriend kidnapped? Mr Potter. I’ve had the PCs asked by another hero team to rescue one of their members, but they didn&#...What is...

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Shadowrun House Rules

Possible house rules for 3.0 edition shadowrun. Comment with any suggestions or ideas! Note- some old posts might get updated with new stuff, check often! Sunday, May 8, 2011. Downtime can be a frequent issue amongst various PCs. Many things require down time: Initiating, purchasing special equipment, gathering materials for talismongering or enchanting, actually enchanting, going to your day job, or even being captured will pull you out of the adventure. Both characters will have to pay for their lifest...

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