d3mm2.blogspot.com
Mutants And Masterminds- The GM's Resource: February 2015
http://d3mm2.blogspot.com/2015_02_01_archive.html
Mutants And Masterminds- The GM's Resource. Saturday, February 7, 2015. Seasonal vs Episodic Content. One thing I still struggle with sometimes is trying to decide if the missions will be seasonal or episodic. For example, think Heroes. Every episode in Season 1 Heroes is really just one story that take hours to tell, it's basically a miniseries. But the design of each type of mission is very different. Most of the missions (if not all) are build ups. To the main encounter at the end of the season. I...
d3mm2.blogspot.com
Mutants And Masterminds- The GM's Resource: Death Boons
http://d3mm2.blogspot.com/2016/06/death-boons.html
Mutants And Masterminds- The GM's Resource. Friday, June 17, 2016. Death Boons are a way of rewarding. Players for Character death. Usually this is a setback- having to create a new character, and as such, players will typically try to avoid having their characters die at all costs. This can lead to cowardly and overly-cautious actions on the part of the players (unless they're immune to death somehow), and teamwork starts to suffer. This happened as a result of a nat 1 on a saving throw. The PC retired ...
d3mm2.blogspot.com
Mutants And Masterminds- The GM's Resource: February 2014
http://d3mm2.blogspot.com/2014_02_01_archive.html
Mutants And Masterminds- The GM's Resource. Tuesday, February 4, 2014. I've wanted to play an alchemist for some time- but there isn't solid rules for creating magical objects. So we'll look right now at the artificer feat. Personally, I would say that because you're creating the same items over and over, you would probably get a 5 on the design check, allowing you to design in 1/2 the time for free, though I can assume you could skip the design check altogether. The craft check would be unaffected.
d3mm2.blogspot.com
Mutants And Masterminds- The GM's Resource: Character Creation Gimmicks
http://d3mm2.blogspot.com/2016/06/character-creation-gimmicks.html
Mutants And Masterminds- The GM's Resource. Saturday, June 11, 2016. Well here are a few character creation gimmicks you might pull when running a new campaign. The party all makes characters, but they don't play the characters they create- they randomly draw characters from a pile- so they might. Get their power min-maxed character, or another player's role-playing specialist. That guy with a specific archetype is forced to play outside his comfort zone. The players must decide on a them for their super...
d3mm2.blogspot.com
Mutants And Masterminds- The GM's Resource: April 2016
http://d3mm2.blogspot.com/2016_04_01_archive.html
Mutants And Masterminds- The GM's Resource. Friday, April 22, 2016. The Beast Boy- Animal Superpowers. I've long thought shapeshifters to be a relatively weak character build, especially those keyed to animals. When you're taking the shape of other humans, or mimicking powers, your possibilites are unlimited, but I've rarely seen an animal shapeshifter be more than a gorilla or an eagle, or maybe a mouse. But perhaps I've not been fair. Or great leaping ability ( Fleas),. Can shoot blood from its eyes.
d3mm2.blogspot.com
Mutants And Masterminds- The GM's Resource: August 2016
http://d3mm2.blogspot.com/2016_08_01_archive.html
Mutants And Masterminds- The GM's Resource. Saturday, August 6, 2016. Tech Level would be a way of describing a world or campaign setting so the players know what kind of technology is appropriate, and which kind is not. This is taken for a large part off the GURPS wiki, but would fit into any campaign. Counting; oral tradition. Calculus; movable type. Mechanical calculators; telegraph. Electrical calculators; telephone and radio;. Mainframe computers; television. Personal computers; global networks.
d3mm2.blogspot.com
Mutants And Masterminds- The GM's Resource: Tech Level
http://d3mm2.blogspot.com/2016/08/tech-level.html
Mutants And Masterminds- The GM's Resource. Saturday, August 6, 2016. Tech Level would be a way of describing a world or campaign setting so the players know what kind of technology is appropriate, and which kind is not. This is taken for a large part off the GURPS wiki, but would fit into any campaign. Counting; oral tradition. Calculus; movable type. Mechanical calculators; telegraph. Electrical calculators; telephone and radio;. Mainframe computers; television. Personal computers; global networks.
d3mm2.blogspot.com
Mutants And Masterminds- The GM's Resource: Secret Codes
http://d3mm2.blogspot.com/2016/06/secret-codes.html
Mutants And Masterminds- The GM's Resource. Thursday, June 2, 2016. So often it comes up that the heroes need to communicate with each other on the battlefield to lay out strategy, or to discuss what's going on. But how to do so without alerting the enemy. Well, there's telepathy, that's an easy one for superheroes, but what if you don't have it, or if someone's immune to mind-affecting (and thus can't receive telepathic communications)? Or what if someone can overhear your telepathic communication?
d3mm2.blogspot.com
Mutants And Masterminds- The GM's Resource: July 2015
http://d3mm2.blogspot.com/2015_07_01_archive.html
Mutants And Masterminds- The GM's Resource. Thursday, July 2, 2015. Resurrection and Time Travel. So let's talk resurrection-. Whether it's D&D or Mutants and Masterminds, eventually the characters die. Some of them come back from the dead due to regeneration (wolverine style) and you can argue that they never actually "died"- while some come back like a vampire. But what if your soul is still alive, or if you have 2 souls left to recall? 3) 20 year old PC dies. 4) A resurrection magic is attempted.
d3mm2.blogspot.com
Mutants And Masterminds- The GM's Resource: December 2014
http://d3mm2.blogspot.com/2014_12_01_archive.html
Mutants And Masterminds- The GM's Resource. Tuesday, December 2, 2014. Here are a list of things to fill out about your mission either as you’re writing it, or after you’re finished, to make sure that it is a balance mission and that it makes sense. What is the PC’s motivation for this mission? Is it fortune and glory? Does it provide a mcguffin for a greater plot? Is the girlfriend kidnapped? Mr Potter. I’ve had the PCs asked by another hero team to rescue one of their members, but they didn&#...What is...