dorothylam-benv2423.blogspot.com
BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS: August 2012
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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Monday, 20 August 2012. WEEK 5: THE SUBLIMINAL. I've had a play around with how to manipulate my letter and number (M5) within my terrain. Firstly I have shaped my island as "M5", so when you view it in birds eye view, you can see the M5 vaguely. Next, I wanted to try something related with the shadows. So I had a play around with the shadows being cast by the objects. Although it is not obvious that it is shaped as a "M", it can vaguely make it out. Http:...
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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS: WEEK 3: FORENSIC ARCHITECTURE
http://dorothylam-benv2423.blogspot.com/2012/09/week-3-forensic-architecture.html
BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Sunday, 30 September 2012. WEEK 3: FORENSIC ARCHITECTURE. Http:/ www.thehiat.org/. What damage would the natural disasters do to it? What parts of the building will break? For the Rudin House, I will probably make the levels split, making the first level of the house fall diagonally, lying on the ground. The walls and windows would probably be destroyed as well. What damage would the natural disasters do to it? What parts of the building will break? I gues...
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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS: WEEK 2: SPECULAR AND BUMP MAPS
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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Monday, 24 September 2012. WEEK 2: SPECULAR AND BUMP MAPS. SPECULAR AND BUMP MAPS. RESEARCH ON 3X MATERIALS. Process of making the material:. Composed primarily of aggregate (coarse gravel, limestone, granite, sand), cement and water. How long will it last:. Depends on the environment, but usually a very long service life. What makes them corrode:. Can be recycled, fire resistance. What they are typically used for:. Process of making the material:. WEEK 3:...
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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS: WEEK 4: NGUYEN
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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Sunday, 7 October 2012. Ideas of how to include the remains of human life (eg, Rubbish, scraps). Ideas of how to create a deserted island showing hint of human life before. The tone of the movie creates lots of suspense and shows how life would be with human extinction (well for most of the movie). In some scenes, it shows the growth of vegetation against human objects. Subscribe to: Post Comments (Atom). ARCH1390- DIGITAL REPRESENTATION STUDIO.
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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS: EXP 2 LIFE AFTER PEOPLE SUBMISSION
http://dorothylam-benv2423.blogspot.com/2012/11/exp-2-life-after-people-submission.html
BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Thursday, 1 November 2012. EXP 2 LIFE AFTER PEOPLE SUBMISSION. 5X DRAFT CRYENGINE3 ENVIRONMENT. 5X FINAL CRYENGINE3 ENVIRONMENT SHOTS. EVIDENCE OF HUMAN EXISTENCE BEFORE. CRENGINE3 FILE (LEVELS FOLER includes 3ds max files and textures). Http:/ www.gamefront.com/files/22587229/z3418345 Dorothy Lam Levels.zip. MOVIE CLIP ( 180 SECONDS MAX). Subscribe to: Post Comments (Atom). ARCH1390- DIGITAL REPRESENTATION STUDIO. WEEK 13: FINAL SUBMISSION PROJECT 3.
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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS: October 2012
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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Tuesday, 30 October 2012. Showing gradual breakdown of the Rudin House. (Have yet to put textures on). SHOWING SIGNS OF HUMAN OCCUPATION. Sunday, 7 October 2012. Ideas of how to include the remains of human life (eg, Rubbish, scraps). Ideas of how to create a deserted island showing hint of human life before. The tone of the movie creates lots of suspense and shows how life would be with human extinction (well for most of the movie).
dorothylam-benv2423.blogspot.com
BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS: September 2012
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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Sunday, 30 September 2012. WEEK 3: FORENSIC ARCHITECTURE. Http:/ www.thehiat.org/. What damage would the natural disasters do to it? What parts of the building will break? For the Rudin House, I will probably make the levels split, making the first level of the house fall diagonally, lying on the ground. The walls and windows would probably be destroyed as well. What damage would the natural disasters do to it? What parts of the building will break? I gues...
dorothylam-benv2423.blogspot.com
BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS: July 2012
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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Monday, 30 July 2012. Country of origin: Hong Kong. Hong Kong is an urbanised city that is covered with high-rises. The view here is shot from above, showing the flat terrain and the lighting is coming from the left. Http:/ browse.deviantart.com/? China (Shilin Stone Forest China). The height of the rocks are quite balanced, as it dominants the environment. The vegetation covers the rocks around, portraying the sense of closure and warmth. Http:/ www.g...
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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS: November 2012
http://dorothylam-benv2423.blogspot.com/2012_11_01_archive.html
BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Thursday, 1 November 2012. EXP 2 LIFE AFTER PEOPLE SUBMISSION. 5X DRAFT CRYENGINE3 ENVIRONMENT. 5X FINAL CRYENGINE3 ENVIRONMENT SHOTS. EVIDENCE OF HUMAN EXISTENCE BEFORE. CRENGINE3 FILE (LEVELS FOLER includes 3ds max files and textures). Http:/ www.gamefront.com/files/22587229/z3418345 Dorothy Lam Levels.zip. MOVIE CLIP ( 180 SECONDS MAX). Subscribe to: Posts (Atom). ARCH1390- DIGITAL REPRESENTATION STUDIO. WEEK 13: FINAL SUBMISSION PROJECT 3.
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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS: WEEK 5: PROGRESS
http://dorothylam-benv2423.blogspot.com/2012/10/week-5-progress.html
BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Tuesday, 30 October 2012. Showing gradual breakdown of the Rudin House. (Have yet to put textures on). SHOWING SIGNS OF HUMAN OCCUPATION. Subscribe to: Post Comments (Atom). ARCH1390- DIGITAL REPRESENTATION STUDIO. WEEK 13: FINAL SUBMISSION PROJECT 3. Hey, This is Dorothy Lam and I'm a 3rd year Architectural Computing student studying at The University Of New South Wales. View my complete profile. Simple template. Powered by Blogger.