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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS

BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Thursday, 1 November 2012. EXP 2 LIFE AFTER PEOPLE SUBMISSION. 5X DRAFT CRYENGINE3 ENVIRONMENT. 5X FINAL CRYENGINE3 ENVIRONMENT SHOTS. EVIDENCE OF HUMAN EXISTENCE BEFORE. CRENGINE3 FILE (LEVELS FOLER includes 3ds max files and textures). Http:/ www.gamefront.com/files/22587229/z3418345 Dorothy Lam Levels.zip. MOVIE CLIP ( 180 SECONDS MAX). Tuesday, 30 October 2012. Showing gradual breakdown of the Rudin House. (Have yet to put textures on). Parts of the bu...

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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS | dorothylam-benv2423.blogspot.com Reviews
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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Thursday, 1 November 2012. EXP 2 LIFE AFTER PEOPLE SUBMISSION. 5X DRAFT CRYENGINE3 ENVIRONMENT. 5X FINAL CRYENGINE3 ENVIRONMENT SHOTS. EVIDENCE OF HUMAN EXISTENCE BEFORE. CRENGINE3 FILE (LEVELS FOLER includes 3ds max files and textures). Http:/ www.gamefront.com/files/22587229/z3418345 Dorothy Lam Levels.zip. MOVIE CLIP ( 180 SECONDS MAX). Tuesday, 30 October 2012. Showing gradual breakdown of the Rudin House. (Have yet to put textures on). Parts of the bu...
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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS | dorothylam-benv2423.blogspot.com Reviews

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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Thursday, 1 November 2012. EXP 2 LIFE AFTER PEOPLE SUBMISSION. 5X DRAFT CRYENGINE3 ENVIRONMENT. 5X FINAL CRYENGINE3 ENVIRONMENT SHOTS. EVIDENCE OF HUMAN EXISTENCE BEFORE. CRENGINE3 FILE (LEVELS FOLER includes 3ds max files and textures). Http:/ www.gamefront.com/files/22587229/z3418345 Dorothy Lam Levels.zip. MOVIE CLIP ( 180 SECONDS MAX). Tuesday, 30 October 2012. Showing gradual breakdown of the Rudin House. (Have yet to put textures on). Parts of the bu...

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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS: July 2012

http://www.dorothylam-benv2423.blogspot.com/2012_07_01_archive.html

BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Monday, 30 July 2012. Country of origin: Hong Kong. Hong Kong is an urbanised city that is covered with high-rises. The view here is shot from above, showing the flat terrain and the lighting is coming from the left. Http:/ browse.deviantart.com/? China (Shilin Stone Forest China). The height of the rocks are quite balanced, as it dominants the environment. The vegetation covers the rocks around, portraying the sense of closure and warmth. Http:/ www.g...

2

BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS: September 2012

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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Sunday, 30 September 2012. WEEK 3: FORENSIC ARCHITECTURE. Http:/ www.thehiat.org/. What damage would the natural disasters do to it? What parts of the building will break? For the Rudin House, I will probably make the levels split, making the first level of the house fall diagonally, lying on the ground. The walls and windows would probably be destroyed as well. What damage would the natural disasters do to it? What parts of the building will break? I gues...

3

BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS: WEEK 3: FORENSIC ARCHITECTURE

http://www.dorothylam-benv2423.blogspot.com/2012/09/week-3-forensic-architecture.html

BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Sunday, 30 September 2012. WEEK 3: FORENSIC ARCHITECTURE. Http:/ www.thehiat.org/. What damage would the natural disasters do to it? What parts of the building will break? For the Rudin House, I will probably make the levels split, making the first level of the house fall diagonally, lying on the ground. The walls and windows would probably be destroyed as well. What damage would the natural disasters do to it? What parts of the building will break? I gues...

4

BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS: WEEK 2: SPECULAR AND BUMP MAPS

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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Monday, 24 September 2012. WEEK 2: SPECULAR AND BUMP MAPS. SPECULAR AND BUMP MAPS. RESEARCH ON 3X MATERIALS. Process of making the material:. Composed primarily of aggregate (coarse gravel, limestone, granite, sand), cement and water. How long will it last:. Depends on the environment, but usually a very long service life. What makes them corrode:. Can be recycled, fire resistance. What they are typically used for:. Process of making the material:. WEEK 3:...

5

BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS: WEEK 4: NGUYEN

http://www.dorothylam-benv2423.blogspot.com/2012/10/week-4-nguyen.html

BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Sunday, 7 October 2012. Ideas of how to include the remains of human life (eg, Rubbish, scraps). Ideas of how to create a deserted island showing hint of human life before. The tone of the movie creates lots of suspense and shows how life would be with human extinction (well for most of the movie). In some scenes, it shows the growth of vegetation against human objects. Subscribe to: Post Comments (Atom). ARCH1390- DIGITAL REPRESENTATION STUDIO.

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stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: Experiment 2: Week 3

http://stephendaveybenv2423.blogspot.com/2012/09/experiment-2-week-3.html

Stephen Davey - BENV2423. Monday, September 24, 2012. Experiment 2: Week 3. Hey guys, once you've made your posts for this week's task, add a comment to this post with links to those blog posts. Just make one comment each that has several links, one link per post you've made for this week. In case anyone's unsure, this week's task requirements can be found here. As for this week's requirements:. Or another source you think has good examples of buildings in decay). What evidence of the building being live...

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Stephen Davey - BENV2423: How to hide the HUD, console output, and player weapons in Sandbox

http://stephendaveybenv2423.blogspot.com/2012/08/how-to-hide-hud-console-output-and.html

Stephen Davey - BENV2423. Monday, August 20, 2012. How to hide the HUD, console output, and player weapons in Sandbox. Hey guys, here's a video quickly showing how to hide the HUD (the energy, health, and ammo in-game overlays). I've also asked Ben to make a post (which you should soon find at here. Together, these two things will make your videos seem much more professional. Students with unnecessary HUD elements showing in their videos is a pet peeve of mine! Subscribe to: Post Comments (Atom).

stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: September 2012

http://stephendaveybenv2423.blogspot.com/2012_09_01_archive.html

Stephen Davey - BENV2423. Monday, September 24, 2012. Hey guys, If you want your grade and feedback for EXP1, send me an email (at stephen.b.davey@gmail.com) saying who you are, and I'll email you back with how you did. Experiment 2: Week 3. Hey guys, once you've made your posts for this week's task, add a comment to this post with links to those blog posts. Just make one comment each that has several links, one link per post you've made for this week. As for this week's requirements:. What would be cool...

stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: General Advice for Level Composition

http://stephendaveybenv2423.blogspot.com/2012/08/general-advice-for-level-composition.html

Stephen Davey - BENV2423. Tuesday, August 21, 2012. General Advice for Level Composition. Hi guys, here's come tips on how to make a good level in Crysis. I've noticed many of you have several problems you can easily fix and improve on. Following is a list of problems I've seen, and suggested ways to fix / improve them. Problem: Vegetation (trees, shrubs, rocks, etc) placed are all the same angle and size, which can easily look very repetitive and cheap. Make a huge vegetation brush and just paint like m...

stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: Experiment 2: Week 2

http://stephendaveybenv2423.blogspot.com/2012/09/experiment-2-week-2.html

Stephen Davey - BENV2423. Monday, September 17, 2012. Experiment 2: Week 2. Hey guys, once you've made your posts for this week's task, add a comment to this post with links to those blog posts. Just make one comment each that has several links, one link per post you've made for this week. In case anyone's unsure, this week's task requirements can be found here. As for this week's requirements:. Screenshots of your three materials in Crysis with only diffuse texture maps. How long will the material last:.

stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: Experiment 2: Week 1

http://stephendaveybenv2423.blogspot.com/2012/09/experiment-2-week-1.html

Stephen Davey - BENV2423. Monday, September 10, 2012. Experiment 2: Week 1. First off, some notes for experiment 2. The building you model should NOT be pristine. Think of what can happen to an area over a few hundred years. There are two kinds of things that would happen - slow long-term damage. Corrosion, erosion, creep, fatigue, plant root penetration, termite damage, mould, rot) and quick short-term damage. As for the weekly tasks. For a checklist of what to have up on your blogs:. A few screenshots ...

stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: Week 6

http://stephendaveybenv2423.blogspot.com/2012/08/week-6.html

Stephen Davey - BENV2423. Tuesday, August 21, 2012. In case anyone's unsure, this week's task requirements can be found here. For a checklist of what to have up on your blogs:. 1) Images of 2 marking schedules filled out for your work so far by 2 other students, and uploaded to your blog. (The marking schedule can be found here. In PDF format.). Triggers are your friend. 3) User interface cleaned as per course blog post, found here. August 31, 2012 at 9:48 PM. September 3, 2012 at 5:16 PM. September 8, 2...

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Stephen Davey - BENV2423: July 2012

http://stephendaveybenv2423.blogspot.com/2012_07_01_archive.html

Stephen Davey - BENV2423. Monday, July 30, 2012. How to make a tessellating texture. Here's a quick rundown on how to make a tessellating texture in Photoshop. This can be used for things that have a large, repeating texture, such as terrains and certain parts of buildings. 1) Grab texture from somewhere. (eg, cgtextures.com). 2) Resize to be a square. 3) Offset by roughly half the width and half the height. 5) Use clone tool with a soft brush to remove seams. 7) Ctrl E to flatten. Thursday, July 26, 2012.

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Stephen Davey - BENV2423: August 2012

http://stephendaveybenv2423.blogspot.com/2012_08_01_archive.html

Stephen Davey - BENV2423. Tuesday, August 21, 2012. In case anyone's unsure, this week's task requirements can be found here. For a checklist of what to have up on your blogs:. 1) Images of 2 marking schedules filled out for your work so far by 2 other students, and uploaded to your blog. (The marking schedule can be found here. In PDF format.). Triggers are your friend. 3) User interface cleaned as per course blog post, found here. General Advice for Level Composition. You can control the angle the grou...

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ARCH1390- DIGITAL REPRESENTATION STUDIO

ARCH1390- DIGITAL REPRESENTATION STUDIO. Friday, 19 October 2012. WEEK 13: FINAL SUBMISSION PROJECT 3. The two additional buildings I chose to base my concept model on were the Hypo Alpe- Adria Centre by Morphosis and Hurlien Beach Resort by BIG. Both architectures have similar links and concepts such as the use of uneven triangular and jagged shapes, integration with its environment, movement and skeletal structure. GAMEFRONT: (CRYENGINE LEVEL AND PDF). Thursday, 11 October 2012. Basing on the comments ...

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BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS

BENV2423- REAL TIME IN INTERACTIVE ENVIRONMENTS. Thursday, 1 November 2012. EXP 2 LIFE AFTER PEOPLE SUBMISSION. 5X DRAFT CRYENGINE3 ENVIRONMENT. 5X FINAL CRYENGINE3 ENVIRONMENT SHOTS. EVIDENCE OF HUMAN EXISTENCE BEFORE. CRENGINE3 FILE (LEVELS FOLER includes 3ds max files and textures). Http:/ www.gamefront.com/files/22587229/z3418345 Dorothy Lam Levels.zip. MOVIE CLIP ( 180 SECONDS MAX). Tuesday, 30 October 2012. Showing gradual breakdown of the Rudin House. (Have yet to put textures on). Parts of the bu...

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Dorothy Lam, LLB (Hons) - Home

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American Senior Benefits - Dorothy Lam

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