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The Game Engine PodcastGame Development, by Developers
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Game Development, by Developers
http://www.gameenginepodcast.com/
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SEETHROUGH STUDIOS
PAUL SZTAJER
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SEETHROUGH STUDIOS
PAUL SZTAJER
62A EDWA●●●●●●●●RLINGTON
SY●●EY , NEW SOUTH WALES, 2008
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The Game Engine Podcast | gameenginepodcast.com Reviews
https://gameenginepodcast.com
Game Development, by Developers
#60: Wordwatching – Gone Home and Papers Please | The Game Engine Podcast
http://www.gameenginepodcast.com/podcast/60-wordwatching-gone-home-and-papers-please
The Game Engine Podcast. 60: Wordwatching – Gone Home and Papers Please. August 25, 2013. For their discussion of two of the most interesting games of the year thus far – Papers Please and Gone Home – Saul, Paul and Andrew are joined by the enigmatic Tim Stobo (formally of Team Bondi and now of hard-to-articulate indie studio Quest’s End Games). Both games share a focus on minutiae and involve lots of reading, but what is it that makes each of them a uniquely special experience? Or via the RSS feed.
About Us | The Game Engine Podcast
http://www.gameenginepodcast.com/about-us
The Game Engine Podcast. The Game Engine Podcast is a podcast by game developers, about game development. Each week, we’ll be looking at some news and topics in the game development sphere, with an eye to using these to discuss the processes of game development itself. The podcast is based in Sydney, Australia. Is one of the founders of SeeThrough Studios. For Lundum Dare 23 and was Writer/Audio Director on Game Jam 2013 game Managotchi. Saul has also been published on Gamasutra and in PC Powerplay.
The Game Engine Podcast
http://www.gameenginepodcast.com/page/6
The Game Engine Podcast. Subscribe to The Game Engine Podcast on iTunes. Subscribe to The Game Engine Podcast on Everything Else. Episode 25: *drum roll* Are Games Art? In this episode of the Game Engine Podcast, Andrew, Saul and Paul bite the bullet and definitively answer that fateful question:…. January 16, 2012. Episode 24: Board Games. Welcome to the first podcast of 2012! This week we go retro! No, I'm not talking 8…. January 13, 2012. Episode 23: Children & Games. January 3, 2012. December 24, 2011.
pdyxs | The Game Engine Podcast
http://www.gameenginepodcast.com/author/pdyxs
The Game Engine Podcast.
The Game Engine Podcast
http://www.gameenginepodcast.com/page/3
The Game Engine Podcast. Subscribe to The Game Engine Podcast on iTunes. Subscribe to The Game Engine Podcast on Everything Else. Ep 49: Dance as a metaphor for Games. This time, Paul and guest Anurag (SeeThrough Studios) take Andrew for a spin as they discuss how dance relates to…. June 29, 2012. Ep 48: Supanova, and Showing off your game. This week, Andrew, Saul and Paul are joined by Rebecca from Convict Interactive to discuss what happened last weekend at Supanova. Supanova is a pop…. June 21, 2012.
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Explorer Street: 12/01/2013 - 01/01/2014
http://explorerstreet.blogspot.com/2013_12_01_archive.html
Building and refining my views. Tuesday, December 31, 2013. This is the first time I've tried writing something like this. I found it very difficult! It was hard to know what kinds of details to put into it and how to structure it. Hopefully the experience of doing it this year will make me better at this kind of thing in the future. Details about the books, films, TV shows, games, and music I experienced this year are here. When I first started going gluten-free I went on the Slow Carb. At some point th...
About Us | SeeThrough Studios
http://www.seethroughstudios.com/about-us
Shapes on a Plane. Soundtracks, Humble and more. May 10, 2015. Achievements and the Particle Zoo. May 30, 2014. May 29, 2014. June 25, 2015. Where have we been? What's happening in games? Who's this John guy? Find out: http:/ t.co/IfgiqJ6OjF. June 3, 2015. A physics based game from the @supattackgames. Bundle. https:/ t.co/ku9ITf2pjd. May 10, 2015. Blog Post: Soundtracks, Humble and more - It's been a few months since my last post, and a lot has happened: after. http:/ t.co/lXPIGcOYq4. May 11, 2015.
Explorer Street: My 2013
http://explorerstreet.blogspot.com/2013/12/my-2013.html
Building and refining my views. Tuesday, December 31, 2013. This is the first time I've tried writing something like this. I found it very difficult! It was hard to know what kinds of details to put into it and how to structure it. Hopefully the experience of doing it this year will make me better at this kind of thing in the future. Details about the books, films, TV shows, games, and music I experienced this year are here. When I first started going gluten-free I went on the Slow Carb. At some point th...
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World Engineer | Gaming and the Process of Building an Ongoing World
Gaming and the Process of Building an Ongoing World. Skip to primary content. Skip to secondary content. Counter Burnout (or How did I Get my Game Back? A good friend , the assistant manager at my place of employment, has cancer and has been in a drug trial to counter the lesions in his brain. This Friday past, he was taken off the trial; because the treatment isn’t working for him anymore. That was the bad news. I promised Russell Newquist. That I would review. Ghost of the Frost Giant King. Newquiest, ...
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Game Engine Gems
GameEngineGems.com — The official website of the Game Engine Gems. Game Engine Gems, Volume 3. Table of Contents and Supplementary Files. Purchase at Amazon.com. Game Engine Gems 3. Adds a third volume to the series with more articles about graphics, rendering, physics, general programming, character control, and artificial intelligence. Game Engine Gems, Volume 2. Table of Contents and Supplementary Files. Purchase at Amazon.com. Game Engine Gems 2. Game Engine Gems, Volume 1. Purchase at Amazon.com.
Game Engine Gems
GameEngineGems.com — The official website of the Game Engine Gems. Game Engine Gems, Volume 3. Table of Contents and Supplementary Files. Purchase at Amazon.com. Game Engine Gems 3. Adds a third volume to the series with more articles about graphics, rendering, physics, general programming, character control, and artificial intelligence. Game Engine Gems, Volume 2. Table of Contents and Supplementary Files. Purchase at Amazon.com. Game Engine Gems 2. Game Engine Gems, Volume 1. Purchase at Amazon.com.
XNA Game engine help and tips | A blog with hints tips and guides to help with using the game engine
XNA Game engine help and tips. April 16, 2010. Adding your audio to the pre-loader’s asset list. 8212; Tags: assets. 8212; hurraybanana @ 16:24. Requires Engine4.08 or higher. You can grab a copy of the latest version from the engine development blog. The preloader can automatically load your audio assets and add them to the audio manager for you. You do this in your SetPreLoadAssets() subroutine located in the module you created for your pre-loader code. Add songs (mp3 and wmv). Asset name, filename.
The Game Engine Podcast
The Game Engine Podcast. Subscribe to The Game Engine Podcast on iTunes. Subscribe to The Game Engine Podcast on Everything Else. With another Ludum Dare just passed, and game jams becoming more and more popular as a way for game developers…. September 23, 2015. Mythbusters proved to us all that you can indeed polish a turd, but just because it's shiny doesn't mean it…. September 16, 2015. Great apologies oh great listeners! August 26, 2015. July 9, 2015. S2E04: A Monstrous Guest. June 25, 2015. For thei...
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Game Engine Watch – News & announcements from the world of game engines
Unity extends 2D offering with Free Anima2D plugin. January 11, 2017. Unity announced at the beginning of December 2016 that the comprehensive 2D animation plugin, Anima2D will be available for all […]. Unity extends 2D offering with Free Anima2D plugin.
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