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SeeThrough Studios

Games with Feeling

http://www.seethroughstudios.com/

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SEETHROUGH STUDIOS

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SeeThrough Studios | seethroughstudios.com Reviews
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Games with Feeling
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1 seethrough studios
2 games with feeling
3 blog
4 short thoughts
5 everything
6 archives
7 about us
8 games
9 particulars
10 unstoppabot
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seethrough studios,games with feeling,blog,short thoughts,everything,archives,about us,games,particulars,unstoppabot,flatland fallen angle,press,recent posts,controlling particulars,https / t co/vf0ibh5q6j,via seethrustudios,we're back,via thegameengine
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SeeThrough Studios | seethroughstudios.com Reviews

https://seethroughstudios.com

Games with Feeling

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press.seethroughstudios.com press.seethroughstudios.com

SeeThrough Studios Presskit

Based in Sydney, Australia. February 1, 2012. Press / Business Contact:. Level 4, 620 Harris St. 61 423 224 945. SeeThrough Studios is a small game development studio based in Sydney, Australia. As a studio, we care about the stories in games, whether those stories are the ones that we tell you, or the ones that you tell your friends about your play experiences. We want game stories to be rich, intense, exciting and densely packed. Download logo files as .zip (57MB). Australia, 23rd September, 2013.

INTERNAL PAGES

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1

Blog | SeeThrough Studios

http://www.seethroughstudios.com/blog

Shapes on a Plane. June 25, 2015. Where have we been? What's happening in games? Who's this John guy? Find out: http:/ t.co/IfgiqJ6OjF. June 3, 2015. A physics based game from the @supattackgames. Bundle. https:/ t.co/ku9ITf2pjd. May 10, 2015. Blog Post: Soundtracks, Humble and more - It's been a few months since my last post, and a lot has happened: after. http:/ t.co/lXPIGcOYq4. May 11, 2015. Soundtracks, Humble and more. Achievements and the Particle Zoo. A blog post from the Particulars website.

2

Tools | SeeThrough Studios

http://www.seethroughstudios.com/tools

Shapes on a Plane. Soundtracks, Humble and more. May 10, 2015. Achievements and the Particle Zoo. May 30, 2014. May 29, 2014. June 25, 2015. Where have we been? What's happening in games? Who's this John guy? Find out: http:/ t.co/IfgiqJ6OjF. June 3, 2015. A physics based game from the @supattackgames. Bundle. https:/ t.co/ku9ITf2pjd. May 10, 2015. Blog Post: Soundtracks, Humble and more - It's been a few months since my last post, and a lot has happened: after. http:/ t.co/lXPIGcOYq4. May 11, 2015.

3

About Us | SeeThrough Studios

http://www.seethroughstudios.com/about-us

Shapes on a Plane. Soundtracks, Humble and more. May 10, 2015. Achievements and the Particle Zoo. May 30, 2014. May 29, 2014. June 25, 2015. Where have we been? What's happening in games? Who's this John guy? Find out: http:/ t.co/IfgiqJ6OjF. June 3, 2015. A physics based game from the @supattackgames. Bundle. https:/ t.co/ku9ITf2pjd. May 10, 2015. Blog Post: Soundtracks, Humble and more - It's been a few months since my last post, and a lot has happened: after. http:/ t.co/lXPIGcOYq4. May 11, 2015.

4

Archives | SeeThrough Studios

http://www.seethroughstudios.com/archives

Shapes on a Plane. Soundtracks, Humble and more. May 10, 2015. Achievements and the Particle Zoo. May 30, 2014. May 29, 2014. June 25, 2015. Where have we been? What's happening in games? Who's this John guy? Find out: http:/ t.co/IfgiqJ6OjF. June 3, 2015. A physics based game from the @supattackgames. Bundle. https:/ t.co/ku9ITf2pjd. May 10, 2015. Blog Post: Soundtracks, Humble and more - It's been a few months since my last post, and a lot has happened: after. http:/ t.co/lXPIGcOYq4. May 11, 2015.

5

Soundtracks, Humble and more | SeeThrough Studios

http://www.seethroughstudios.com/2015/05/soundtracks-humble-and-more

Shapes on a Plane. Soundtracks, Humble and more. May 10, 2015. Achievements and the Particle Zoo. May 30, 2014. May 29, 2014. June 25, 2015. Where have we been? What's happening in games? Who's this John guy? Find out: http:/ t.co/IfgiqJ6OjF. June 3, 2015. A physics based game from the @supattackgames. Bundle. https:/ t.co/ku9ITf2pjd. May 10, 2015. Blog Post: Soundtracks, Humble and more - It's been a few months since my last post, and a lot has happened: after. http:/ t.co/lXPIGcOYq4. May 11, 2015.

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moonkid | The Game Engine Podcast

http://www.gameenginepodcast.com/author/moonkid

The Game Engine Podcast. We want YOUR music! Have you made music for games? The Game Engine Podcast is currently seeking music from indie games (whether released on…. March 31, 2012.

gameenginepodcast.com gameenginepodcast.com

The Game Engine Podcast

http://www.gameenginepodcast.com/page/8

The Game Engine Podcast. Subscribe to The Game Engine Podcast on iTunes. Subscribe to The Game Engine Podcast on Everything Else. The Game Engine Episode 5: What I did last weekend. In this week, Paul Stzajer (Throw the Looking Glass), Saul Alexander (Ark Games - yes, he's almost a regular now) and…. August 24, 2011. The Game Engine Episode 4: Writes and Responsibilities. August 19, 2011. The Game Engine, Episode 3: Bits, Blipz ‘n Pieces. August 11, 2011. The blonde FemShep…. August 3, 2011. July 31, 2011.

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S2E05: Featherweight | The Game Engine Podcast

http://www.gameenginepodcast.com/podcast/s2e05-featherweight

The Game Engine Podcast. July 9, 2015. Another week, and another guest with a return of health meaning we get our first 4 person podcast of season 2! This week we are joined by Dylan Bevis. From Featherweight Games to discuss their recent release of Skiing Yeti Mountain. With a variety of topics including amount of content, advertising strategy, narrative, conceptualisation and charity. Links to topics discussed in the episode:. 8211; Videogame and Pop Culture Expo where John exhibited last week.

gameenginepodcast.com gameenginepodcast.com

#61: Crafting Towncraft – The Construction of an iPad Hit | The Game Engine Podcast

http://www.gameenginepodcast.com/podcast/61-crafting-towncraft-the-construction-of-an-ipad-hit

The Game Engine Podcast. 61: Crafting Towncraft – The Construction of an iPad Hit. September 12, 2013. Paul and Andrew are joined by the creators of local iPad hit Towncraft for an in-depth discussion of its origins, development and marketing. Two years ago, brothers Rohan and Leigh Harris set out to build a tablet game that harked back to the isometric wonders of the early 90s. Recently, they hit number two in the Australian iPad charts. What manner of journey filled the space in between? Laquo; «.

gameenginepodcast.com gameenginepodcast.com

#58: Peripherals Next! | The Game Engine Podcast

http://www.gameenginepodcast.com/podcast/58-peripherals-next

The Game Engine Podcast. August 14, 2013. Episode 58 sees Saul, Paul and Andrew discussing the rash of fancy new peripherals and other gadgets that seem to be getting everyone hot and bothered lately. Oculus Rift, Google Glass, Ouya, and on and on. Tech was a big part of last year’s Kickstarter explosion, and now we’re starting to see some of the results. Is the return of VR the future of games? Or is it just a gimmick (again)? Musings on these questions and many others await those bold enough to. On Ep ...

gameenginepodcast.com gameenginepodcast.com

The Game Engine Podcast

http://www.gameenginepodcast.com/page/5

The Game Engine Podcast. Subscribe to The Game Engine Podcast on iTunes. Subscribe to The Game Engine Podcast on Everything Else. Episode 34: Game Developer’s Conference. I'm so freaking jealous. So! So for the past couple of weeks our co-host Paul Sztajer flew over to…. March 21, 2012. With Paul still off in A-MARE-ica, Saul and Andrew recruit game journo Mark "I love getting free games" Ankucic, and…. March 17, 2012. Episode 32: Serious Games. March 8, 2012. February 27, 2012. February 19, 2012. So we'...

gameenginepodcast.com gameenginepodcast.com

S2E04: A Monstrous Guest | The Game Engine Podcast

http://www.gameenginepodcast.com/podcast/s2e04-a-monstrous-guest

The Game Engine Podcast. S2E04: A Monstrous Guest. June 25, 2015. Another week, another format. This week, we’ve got guest Kim Brebach of Secret Base Games in to chat about his game Monstrous, a card game which you can find on Kickstarter right now! Along the way, we chat about the design process, names and how to use ‘Monstrous’ in a post title. You can find it at monstrousgame.com. As always, we’d love to hear your thoughts on the episode. Send them our way via Facebook. Or via the RSS feed.

gameenginepodcast.com gameenginepodcast.com

S2E02: Architecture | The Game Engine Podcast

http://www.gameenginepodcast.com/podcast/s2e02-architecture

The Game Engine Podcast. June 11, 2015. Space The final frontier. This is not that sort of space. Rather, it is the construction of space we deal with in physical and digital form. Architecture looks at designing and constructing physical structures; a quite similar concept to games actually whilst additionally factoring majorly into Level Design. For Episode 2 of Season 2, Andrew Bittman, Paul Sztajer John Kane discuss the topic of Architecture. Sunset by Tale of Tales. Laser Harp at Vivid Sydney. On Ep...

natznboltz.com natznboltz.com

Natz & Boltz - Game Dev

http://www.natznboltz.com/game-dev.html

Natz and Boltz @ EB Expo 2013. FreeFall Games was honoured to be invited by AIE Sydney to showcase Natz and Boltz at EB Expo 2013 over the weekend. The game was received well by all, especially the kids, who thoroughly enjoyed the art/graphics/animation, as well as the challenging obstacles. We even got some of the parents to play the game, as they didn't find the controls quite as daunting as expected! Below are some photos of people enjoying the game at the expo:. Natz and Boltz @ iFest 2013. Matt Bark...

blog.paulcallaghan.net blog.paulcallaghan.net

On moving on. | blog.paulcallaghan.net

http://blog.paulcallaghan.net/2013/09/on-moving-on

September 12, 2013. But each draft, focusing on one thing over another, emphasising something and deemphasising another, in their own way all felt smaller than the sum of their parts. Then, when I tried to include everything, they became unwieldy, self-indulgent, and ultimately too imprecise. These questions can be boiled down though. In fact, they all can, into something much simpler. It’s only in reflecting on the past 13 years, looking back from 2013 on the move made in 2000, that I realised w...At th...

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SeeThrough Studios

Shapes on a Plane. Soundtracks, Humble and more. May 10, 2015. Achievements and the Particle Zoo. May 30, 2014. May 29, 2014. June 25, 2015. Where have we been? What's happening in games? Who's this John guy? Find out: http:/ t.co/IfgiqJ6OjF. June 3, 2015. A physics based game from the @supattackgames. Bundle. https:/ t.co/ku9ITf2pjd. May 10, 2015. Blog Post: Soundtracks, Humble and more - It's been a few months since my last post, and a lot has happened: after. http:/ t.co/lXPIGcOYq4. May 11, 2015.

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SeeThrough Studios

Short thoughts from transparent game developers. SeeThrough Studios is a small development studio, based in Sydney, Australia. We make games, and sometimes tools, and we try to share as much of our development and business process as we can with you, our potential players. May 10, 2015. Soundtracks, Humble and more. Soundtracks, Humble and more. May 8, 2014. Inspiration and emulation - the drive to create. Inspiration and emulation – the drive to create. Originally posted on the Particulars community site.

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