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steverakar.blogspot.com

Steve Rakar Art Blog

A blog highlighting the work of a freelance video game artist.

http://steverakar.blogspot.com/

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Steve Rakar Art Blog | steverakar.blogspot.com Reviews
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A blog highlighting the work of a freelance video game artist.
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6 posted by
7 steve rakar
8 no comments
9 email this
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Steve Rakar Art Blog | steverakar.blogspot.com Reviews

https://steverakar.blogspot.com

A blog highlighting the work of a freelance video game artist.

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1

Steve Rakar Art Blog: Update #4: GDC Prototype

http://www.steverakar.blogspot.com/2014/03/update-4-gdc-prototype.html

Dyll's Quest for Funk. Lost in Lie Station. Wednesday, March 12, 2014. Update #4: GDC Prototype. As I kinda mentioned last time, I'm going to GDC next week! Aside from those two major tasks, the rest of my time has been spent adding polish and replacing anything that was still whiteboxed. There are now pipes all over the sewers so that every area is accessible. And the game now has fully functioning ladders! There are also crates to climb on! Speaking of fun stuff, here's a bouncy collectible! There are ...

2

Steve Rakar Art Blog: January 2015

http://www.steverakar.blogspot.com/2015_01_01_archive.html

Dyll's Quest for Funk. Lost in Lie Station. Friday, January 30, 2015. Whoa, It's 2015 Already? Global Game Jam Writeup and This Year's Plans. It's not overly ambitious and (as long as this goes live in the next 24 hours), I think it's completely attainable. First things first, this is an illustration that I've been working on for fun. It was intended to be my "first drawing of the New Year," but I've kind of been dragging my feet on finishing it. Which I interpreted as some sort of disaster scenario.

3

Steve Rakar Art Blog: March 2014

http://www.steverakar.blogspot.com/2014_03_01_archive.html

Dyll's Quest for Funk. Lost in Lie Station. Monday, March 31, 2014. Update #5: GDC and MMF Demo Feedback. 1 The cross-genre gameplay might not work. 2 The platforming controls need to be reworked. 3 The art was fairly well received. 4 The game is still pretty buggy in places. Thursday, March 27, 2014. GDC Post Mortem - Part 1. I spent 5 days in San Francisco, and man was it exhausting! I've been to quite a few conventions before, but the enormity of GDC completely blows the rest of them away! The Ouya bo...

4

Steve Rakar Art Blog: Update #5: GDC and MMF Demo Feedback

http://www.steverakar.blogspot.com/2014/03/update-5-gdc-and-mmf-demo-feedback.html

Dyll's Quest for Funk. Lost in Lie Station. Monday, March 31, 2014. Update #5: GDC and MMF Demo Feedback. 1 The cross-genre gameplay might not work. 2 The platforming controls need to be reworked. 3 The art was fairly well received. 4 The game is still pretty buggy in places. Subscribe to: Post Comments (Atom). View my complete profile. Update #5: GDC and MMF Demo Feedback. GDC Post Mortem - Part 1. Update #4: GDC Prototype. 169; Steve Rakar. Simple template. Powered by Blogger.

5

Steve Rakar Art Blog: GDC Post Mortem - Part 1

http://www.steverakar.blogspot.com/2014/03/gdc-post-mortem-part-1.html

Dyll's Quest for Funk. Lost in Lie Station. Thursday, March 27, 2014. GDC Post Mortem - Part 1. I spent 5 days in San Francisco, and man was it exhausting! I only bought an Expo Pass, but that gave me access to more than enough events to keep busy throughout the week. The first place I went when I got to the conference was the Career Center. and that was so big itself I didn't even realize there was a whole separate Expo Hall! Spent quite a bit of time playing Ittle Dew there, which was a ton of fun.

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