soriandev.blogspot.com
Life of a not so Newbie Game Developer: November 2012
http://soriandev.blogspot.com/2012_11_01_archive.html
Posted by Michael Robbins. I have spent the last few weeks working on some really core level engine items such as creating a wrapper class for semaphore objects (to hide the multi-platform details further down), creating a thread pool object, a thread safe task queue, a condition variable wrapper; you get the idea. It has all been a fun and it has all been an interesting challenge. Also, the book that I wrote an article for is now listed on Amazon and has an awesome cover: http:/ amzn.to/R4cllh. This blo...
mavorsrants.com
Mavor's Rants: 1 million dollars?
http://www.mavorsrants.com/2012/08/1-million-dollars.html
Random stuff I feel like writing about including stories from my game development career, new tech ideas and whatever else comes to my mind. Pre-Order Planetary Annihilation now! Thursday, August 30, 2012. Looks like we are rapidly headed towards 7-figure land. The more we get the better a game we get to make. Looks like it's happening! On a side note I may start blogging about the things I'm coding on a bit more as we proceed with this project. August 31, 2012 at 2:46 AM. Great, keep us updated!
mavorsrants.com
Mavor's Rants: Pew! Pew! Pew!
http://www.mavorsrants.com/2013/05/pew-pew-pew.html
Random stuff I feel like writing about including stories from my game development career, new tech ideas and whatever else comes to my mind. Pre-Order Planetary Annihilation now! Friday, May 3, 2013. Here is a link to our latest live stream showing some more of the game play. Subscribe to: Post Comments (Atom). Awesome Inc. template. Powered by Blogger.
mavorsrants.com
Mavor's Rants: SupCom graphics engine breakdown
http://www.mavorsrants.com/2015/06/supcom-graphics-engine-breakdown.html
Random stuff I feel like writing about including stories from my game development career, new tech ideas and whatever else comes to my mind. Pre-Order Planetary Annihilation now! Wednesday, June 24, 2015. SupCom graphics engine breakdown. Adrian Courrèges a programmer living in Tokyo did a nice reverse engineering job on the SupCom graphics engine. If you are interested in the details of SupCom rendering this is probably the worlds best source. Subscribe to: Post Comments (Atom).
mavorsrants.com
Mavor's Rants: Annihilation alpha launched!
http://www.mavorsrants.com/2013/06/annihilation-alpha-launched.html
Random stuff I feel like writing about including stories from my game development career, new tech ideas and whatever else comes to my mind. Pre-Order Planetary Annihilation now! Saturday, June 8, 2013. So we finished the Kickstarter campaign in September. I spent October doing technical research for the engine and hiring more team members. We really got rolling in November. It's now June and we've finally released the alpha version of the game. To me this feels fast. June 10, 2013 at 9:48 AM.
mavorsrants.com
Mavor's Rants: Bigger planets?
http://www.mavorsrants.com/2013/04/bigger-planets.html
Random stuff I feel like writing about including stories from my game development career, new tech ideas and whatever else comes to my mind. Pre-Order Planetary Annihilation now! Wednesday, April 24, 2013. Some players seem to really want big massive planets in the game. I think they have their place but I think it's likely smaller planets will be more fun in most cases. Regardless here is a screenshot I took out of the planet builder this morning. April 24, 2013 at 12:25 PM. April 24, 2013 at 12:28 PM.
mavorsrants.com
Mavor's Rants: The Outland Games
http://www.mavorsrants.com/2013/03/the-outland-games.html
Random stuff I feel like writing about including stories from my game development career, new tech ideas and whatever else comes to my mind. Pre-Order Planetary Annihilation now! Thursday, March 7, 2013. We released our first iOS game today. Https:/ itunes.apple.com/us/app/outland-games/id591262172. I'm really happy at how this turned out. It's really a gorgeous little game with some seriously great personality. It's also running a version of the PA engine. March 7, 2013 at 5:43 PM.
mavorsrants.com
Mavor's Rants: Planetary Annihilation Engine Architecture Update #1
http://www.mavorsrants.com/2012/11/planetary-annihilation-engine.html
Random stuff I feel like writing about including stories from my game development career, new tech ideas and whatever else comes to my mind. Pre-Order Planetary Annihilation now! Thursday, November 22, 2012. Planetary Annihilation Engine Architecture Update #1. You can preorder PA at the Uber Store. So given all of that, what's a logical system for us to use? We could certainly build a custom system and embed lua for example. Or we could license a 3rd party library like Scaleform and use Actionscript.
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